Confirmed on the employer's own hiring board on Nov 14, 2026. First seen by Alion on Nov 12, 2026.
Fenris Creations is looking for a Senior Software Engineer!
The infrastructure team owns the core platform that powers EVE Online, building a reliable foundation that will scale and grow with our players over time. As a senior engineer on the team, you’ll own large, open-ended projects, such as making login faster and safer, letting a node fail without ending a fleet engagement, or finding where the latency in an RPC path goes. You’ll define the problem, propose a direction, split the work into pieces that each ship something useful, and build them with the team, supporting our most critical workloads.
Your Tasks
- Take a goal like “improve authentication”, talk to the people it affects, and write a design that breaks it into milestones.
- Lay out the tradeoffs (reliability, cost, effort, risk) and bring the team and stakeholders to an agreement.
- Write production code, mostly in Go, from service interfaces and data models to the messaging between services, and take your design through review to launch.
- Estimate throughput, storage and latency before you build, then load test and failure test the result.
- Work out how state is partitioned, replicated and cached, so a bad node degrades one region while the rest of the cluster keeps running.
- Explain your designs to engineers and non-technical stakeholders, review other people’s work, and mentor.
Your Profile
- You push clean, tested code in at least one language, such as Go, Python, Rust, Java, C++, C# or TypeScript. We write mostly in Go and expect you to pick it up quickly if you don’t know it.
- You break large, ambiguous problems into smaller ones and work through them systematically.
- You can design a system end to end, with realistic estimates for each component, and explain the tradeoffs.
- You know data structures and complexity, concurrency, how data stores behave as they grow, and why networks and services fail.
- You’ve led a project from a fuzzy idea to a shipped result, delivering in increments.
- You use excellent written and spoken communication skills to communicate and influence technical choices clearly, tailoring trade-offs for each audience.
- You measure what you build and use the data to choose what comes next.
You may lean toward software design or toward how systems fit together, but a blend of both is the perfect sweet spot.
Nice to have
- Prior hands-on experience with distributed systems patterns: RPC, pub/sub, message queues, event streaming, replication, partitioning.
- Prior experience running services on AWS, Azure or Kubernetes.
- Prior exposure to tracing, metrics and structured logging (OpenTelemetry, Grafana, Prometheus or similar).
- Philosophical inclinations towards infrastructure as code (Terraform, Ansible or similar).
- Prior experience with enough UNIX and networking (TCP/IP, load balancing) to debug your own systems.
- A degree in computer science or a related field, or equivalent experience.
What We Can Offer You
- The inspiring opportunity of working on the award winning MMO EVE Online in cooperation with amazingly talented and passionate co-workers.
- A multicultural work environment that encourages growth, creativity and innovation.
- Double work station setup and flexible work environment.
- A lively fun division that hosts regular events.
- An excellent canteen that offers a weekly breakfast and lunch menu as well as drinks and snacks.
- Discretionary quarterly and annual performance sharing plan.
- Annual sports grant.
- A mobile phone as well as a mobile usage package.
- Home internet.
- A conditional monthly transportation grant.
- Work environment that focuses on employee well-being.
- On-site doctor, free of charge as well as other on-site services at a discounted price.
- Relocation Package.

