Location
Hybrid (Redmond, United States)
Employment
Full-Time

Removed from the employer's board on Nov 7, 2026. First seen by Alion on Nov 6, 2026.

Overview
Company
What next

Open roles like this one

Design
Remote, many countries
Similar stack
Same company
Redmond
Digital Specialist 3 days ago
In office · Full-Time · 4+ years exp · Bachelor's Degree · Houston
Cybersecurity
HIPAA
Analytics
Power BI
Design
Figma
Adobe XD
Management
Asana
Monday.com
Miro
Wrike
Jira
Apply
Graphic Designer 9 hours ago
$50k – $58k per year · Remote (United States) · Public Trust · 3+ years exp · Bachelor's Degree · United States
Design
Adobe InDesign
Apply
Usability Designer 1 day ago
$129k – $205k per year · In office · Full-Time · 2+ years exp · Bachelor's Degree · Cambridge
SpaceTech
FMEA
MedTech
IEC 62366
Human Factors Engineering
Apply
In office · Full-Time · 3+ years exp · Master's Degree · Peachtree Corners
Apply
$140k – $185k per year · In office · Full-Time · 2+ years exp · San Francisco
TypeScript
Design
Figma
Apply
Remote (AMER, Europe) · Contractor
Game Dev
Unreal Engine
Design
Figma
Apply
Remote (North America) · Full-Time · 3+ years exp
Apply
Remote (Europe, Asia) · Freelance · 3+ years exp · Berlin
Analytics
A/B Testing
Design
Figma
Adobe After Effects
Apply
Remote (Europe) · Full-Time · 5+ years exp
Analytics
A/B Testing
Design
Figma
Apply
≈ $23k – $50k per year (Estimated) · Remote (EAEU) · Full-Time · Moscow
AI/ML
Claude
ChatGPT
Midjourney
Design
Figma
Management
Miro
Jira
Apply
In office · 10+ years exp · India
AI/ML
AI Agents
Machine Learning
Analytics
A/B Testing
Design
Figma
Management
Miro
Confluence
Jira
Agile
Scrum
Apply
UI/UX Designer 1 day ago
$96k – $144k per year · Remote (United States) · Public Trust · Full-Time
JavaScript
Frontend
React.js
Material UI
DevOps
Azure DevOps
Azure
Design
Figma
Management
Miro
Agile
Scrum
Apply
In office · United States
JavaScript
TypeScript
Frontend
Angular
Design
Figma
FigJam
Management
Miro
Apply
$85k – $120k per year · Hybrid · Full-Time · 3+ years exp · Chicago
DevOps
GitHub
Design
Figma
Management
Miro
Jira
Apply
UI/UX Designer 4 days ago
In office · Full-Time
DevOps
Git
Game Dev
Unity
Design
Figma
Management
Miro
ClickUp
Apply
In office · Full-Time
Go
TypeScript
C#
Databases
PostgreSQL
Redis
NATS
DevOps
Docker
Kubernetes
Ubuntu
Linode
Management
ClickUp
Apply
$50k – $64k per year · In office · Redmond
Apply
$90k – $100k per year · In office · 3+ years exp · Redmond
Apply
$75k – $113k per year · In office · 2+ years exp · Associate's Degree · Redmond
SpaceTech
AS9100
GD&T
Apply
$141k – $191k per year · Equity · In office · Nationals only · Full-Time · 6+ years exp · Bachelor's Degree · Redmond
Apply
$135k – $185k per year · Equity · In office · Nationals only · Full-Time · 4+ years exp · Sunnyvale · Redmond
DevOps
HPC
Chips/EDA
Cadence Allegro
OrCAD
Design
SolidWorks
SpaceTech
ANSYS
Apply
See all jobs
A video game fund focused on supporting independent games. Created by Innersloth, the developers of Among Us.

Hello!

Innersloth is a small remote team scattered mostly in North America. We released Among Us in 2018 and are now working on a new game. We are looking to expand our creative team with a full-time, contracted, UI/UX Designer.

Your focus will be on UI/UX Design: creating and maintaining UI/UX documentation, style guides, flows, wireframes, prototypes, mock-ups, and ready-to-implement designs. Your role will be very iterative, proactively developing solutions to address usability feedback from both playtesters and the development team.

 

You'll report to the project's Game Directors, take direction from the Game Designer, and work alongside the art team. We don’t want to overscope this, but because we are a small team, sometimes responsibilities overlap - a willingness to learn and help is essential. You will not be working alone, and our team prioritizes providing support and ensuring you are thriving in your role. 

We especially encourage marginalized groups and people from underrepresented backgrounds, genders, and locations to apply. Diverse voices make Innersloth better, and we strive to continue creating a diverse and welcoming space from the ground up.

Please note this is not an entry-level position, but we'll consider strong candidates with general experience working in games, UI/UX development, and/or visual design that accounts for the required skillset. Please absolutely include these things in your application!

What we're looking for:

Proactivity, independence, and accountability are extremely important for this position. If you show an aptitude for working well with others, handling conflict, and understanding UI/UX design for games, we want to hear from you!


This job opening is only valid for residents living in North America.


We're aiming for a January 11th, 2027 start date.


AI-dependent workflows are not a fit for this position. Candidates should be able to demonstrate their work, reasoning, and problem-solving without AI assistance.

The following points outline the knowledge, skills and abilities that we strongly prefer. None of these are strict dealbreakers, but reflect the type of experience we feel would lead to finding the right candidate for this position.  

Our expectations:

  • You have a degree/diploma/certificate in Human-Computer Interaction, Game Design, Graphic Design, Information Science, or a related field. (Equivalent experience is highly valued)
  • You have at least 3 years of prior experience as a UI/UX Designer for games (mobile, PC and/or console) with a strong portfolio that clearly communicates your skill and approach
  • You understand and apply best practices for UX flow and accessibility
  • You pay strong attention to detail and have a keen eye for aesthetics
  • You are proficient in industry standard design tools such as Adobe Creative Suite, Miro, and Figma
  • You have excellent written and oral communication skills and can clearly articulate your ideas, designs, and suggestions
  • You are comfortable giving and receiving feedback, and can rapidly iterate based on playtest and team feedback
  • Can collaborate and work well in a team-based, dynamic, cross-functional setting
  • You are a highly organized, self-sufficient person who is task-oriented

  Nice to have:

  • Experience working within Unity and the Unity UI Toolkit
  • Experience using version control tools (e.g. Git)
  • Experience designing UI/UX for mobile games
  • Experience designing responsive interfaces that accommodate localized text
  • Experience/understanding on running user testing initiatives
  • An understanding of general console certification requirements as they pertain to UI

  What you'll be doing:

  • Create original UI/UX designs that exhibit a strong understanding of layout, composition, iconography, typography, and accessibility, while aligning with the art direction and gameplay goals
  • Create and maintain UI/UX documentation, style guides, flows, wireframes, prototypes, mock-ups, and ready-to-implement designs
  • Design UI elements such as menu interfaces, HUD, input controls, navigational components, informational components, and dialogue boxes
  • Design UI/UX that is responsive across multiple platforms, aspect ratios, and screen orientations
  • Report to the game directors while working closely with the game designer, artists, and engineers to help bring the game interfaces to life
  • Identify and troubleshoot UX challenges and opportunities based on playtesting and team feedback
  • Demonstrate ownership and autonomy while delivering project priorities on time
  • Communication requirements include:
    • Responsive and proactive usage of ClickUp and Microsoft Teams
    • Attend and contribute to scheduled meetings when required

  Our offer

  • A guaranteed 6 month, full-time, remote, work from home position.
    • While this original contract is set for 6 months, we're open to discussing an extension should the need be proven and required for project completion.
    • Your work week cannot exceed 40 hours/week and must include and relate to Innersloth's Monday to Friday working schedule. Our company core hours are 10 AM to 2 PM PST. You would be expected to be online during this time but how you make up the rest of your day is up to you.
    • You will be responsible to ensure you can perform your job effectively and efficiently.
    • Due to the length of this contract, we are unable to offer health benefits to anyone outside of the United States of America. If our perfect candidate lives internationally, we will offer a fair salary in lieu of benefits.
  • A competitive, fixed, monthly rate of payment.
  • A guarantee that your position is safe and stable for the duration of this project - regardless of what's happening around us, we have a very healthy financial runway.
  • A collection of friendly, diverse workmates and partner companies.

FAQ

  • What's the level of experience necessary?
    • There’s no hard requirement (3+ years is suggested), but ideally you have an applied understanding of UI/UX design workflows.
  • What’s the immediate team like?
    • You will be joining an established team of 6
      people, with three department leads, game designer, programmer, and artists working on the unannounced title.
    • You'll be managed by the game directors. You will communicate and collaborate with the rest of the team often.

Recruitment Process

**Applications close at 10:00 AM PST on November 19th, 2026.**

  • You'll get an email from us to acknowledge receipt.
  • We’ll review applications and contact everyone to let you know if you made it to the next stage or not.
  • Stage 2 will be a video call with 2-3 people from the team to get context on your technical experience, the depth of your technical skillset, and what you could bring to the company. There will be time for you to ask questions as well.
  • Stage 3 will be another video call with some of the wider team members you may work with at Innersloth. Here we will learn more about your experience as a problem solver and team member. There will be time for you to ask questions as well.
  • If all goes well you'll get a job offer.

Wow, you made it to the end! 

Please press the button and send us your application. We look forward to hearing from you (and don't forget to upload/link us your portfolio!)

What next
Get the next one before it closes
It was open for one day. 1,390 Design roles were posted this week.
A free account puts the new ones in your feed the day they appear, matched to your level and your pay.
Free forever. No card. Under a minute.
This is one of many
2,137,640 more open roles from verified company boards, updated every day.