2,244,512open jobs
144,379companies
255,788added this week
Browse all
Location
In office (Royal Leamington Spa)
Seniority
Middle · 3+ years exp
Visa
Licensed UK visa sponsor
Employment
Full-Time

Confirmed on the employer's own hiring board on Nov 13, 2026. First seen by Alion on Nov 12, 2026.

Overview
Company
Impact
Profile match
We are Kwalee - Making the most fun games for the world's players on Mobile, PC, and consoles with over 1 billion downloads. Let's Play.

Join The Team!

Kwalee is seeking a talented Game Designer to join our mobile development team. In this role, you will design engaging gameplay mechanics, define progression systems, and balance economic models for mobile games while ensuring strong player retention and monetisation.

This role is based onsite 5 days per week at our Leamington Spa studio, where our daily in-office collaboration fuels creativity and innovation.

Role Mission:

  • Design fun, addictive and well monetised mobile games that appeal to a massive global audience.
  • Bridge the gap between hyper-casual accessibility and deep mid-core progression loops to create Hybrid Casual success
  • Own the creative vision and design execution of hybrid casual titles from initial concept through to live operations.
  • Drive key product metrics (CPI, retention, and LTV) by balancing engaging gameplay with smart monetisation features.
  • Collaborate with cross-functional teams (Product, Art, and Engineering) to transform data-driven insights into player-centric features.
  • Deconstruct market trends to rapidly prototype and validate innovative new gameplay mechanics.

What You'll Do:

  • Use AI tools to quickly prototype and validate game concepts or feature ideas.
  • Own the end-to-end design of new mobile titles, from initial high-level concept and rapid prototyping to balancing, launch, and live operations.
  • Design intuitive, instantly satisfying core mechanics that appeal to a mass audience while keeping marketability (low CPI) in mind.
  • Design well-considered, engaging levels for players, considering difficulty and pacing.
  • Create clear, concise, and actionable Design Documentation (GDDs), wireframes, and flowcharts that align cross-functional teams.
  • Architect deep meta-progression loops (e.g., collection systems, upgrading) that transform short-term engagement into long-term player retention.
  • Design and balance complex virtual economies, ensuring a healthy ecosystem of currencies, resource scarcity, and rewards.
  • Craft onboarding experiences and First Time User Experiences (FTUE) that minimise early churn and maximise player understanding.
  • Design sophisticated hybrid monetisation systems that seamlessly integrate In-App Advertisements (IAA - rewarded videos, interstitials) and In-App Purchases (IAP) without disrupting the fun.
  • Develop monetisation features such as Battle Passes, gacha systems, limited-time offers, and VIP reward tiers tailored for a casual audience.
  • Analyse player telemetry and A/B test results to diagnose design flaws and iteratively optimise gameplay, monetisation, and retention KPIs.
  • Mentor and guide junior designers, foster a culture of constructive feedback, and elevate the studio's overall design standards.

What You'll Bring:

  • Proven track record: Minimum of 3-5+ years of experience in mobile game design, with at least one successfully shipped commercial title (preferably in the Casual or Hybrid Casual space).
  • Level Design Skills: A strong portfolio of shipped levels that shows a clear grasp of difficulty curves, onboarding, and moment-to-moment flow, with the ability to design, build and iterate on levels quickly using player data to improve completion, retention and monetisation.
  • Hybrid Casual Expertise: Deep understanding of the hybrid casual business model, including the delicate balance between low-CPI marketability, high retention, and dual monetisation (IAA + IAP).
  • Systems & Balancing Mastery: Exceptional skills in game balancing, economy design, and pacing, backed by advanced proficiency in Excel, Google Sheets, or equivalent modeling tools.
  • Prototyping Skills: Hands-on experience working directly in game engines (ideally Unity) to tweak, tune, and iterate on gameplay feel.
  • Communication: Excellent communication and presentation skills, with the ability to pitch concepts clearly to both technical teams and stakeholders.
  • Preferred but not essential:

  • Technical Edge: Basic scripting knowledge (C# in Unity) or experience setting up live-ops tools and remote config systems.
  • UX/UI Background: Strong wireframing skills and a keen eye for player psychology, user flows, and interface accessibility.
  • Live Ops Experience: Background running a live game, including managing economy inflation, running seasonal events, and designing content pipelines.
  • A Passion for Mobile: An avid mobile gamer who actively plays and analyses current top-grossing and top-trending charts.
Free account
Stop reading job ads. Get the ones that fit.
One free account turns this page into a shortlist built around your stack, your level and your pay.
Match on every job. Stack, seniority, pay and location, scored against your profile.
2,244,512 open roles. Read straight off company career pages, refreshed every day.
Unlimited applications. Every one you send is tracked in one place, on-site or on a company board.
3 tailored CVs a month. Rewritten for the exact job you are applying to. Included free.
Create a free account Continue with Google
Free forever. No card. Under a minute.

Your match

How well do you fit this role?
Two answers are enough for a real match. No account needed.
Check my fit
Answers stay in this browser until you create an account.

Recommended for you based on this role

Games
Remote, many countries
Similar stack
Same company
Royal Leamington Spa
Hybrid · 5+ years exp · United Kingdom
C++
Mobile
Metal
Game Dev
Unity
Unreal Engine
HLSL
GLSL
RenderDoc
Lumen
Nanite
Apply
Senior UI Programmer 28 days ago
Hybrid · Full-Time · London
Kotlin
C++
Mobile
Jetpack Compose
MVVM
ViewModel
Game Dev
Unreal Engine
Apply
Hybrid · Full-Time · Cambridge
Design
Maya
ZBrush
Substance 3D Painter
Apply
≈ $51k – $145k per year (Estimated) · Remote (United Kingdom) · Full-Time
Game Dev
Unreal Engine
Apply
≈ $61k – $172k per year (Estimated) · In office · 5+ years exp · Bachelor's Degree · London
Python
C#
AI/ML
AI Agents
Agentic Workflows
Machine Learning
Game Dev
Godot
Unity
Apply
Remote (EAEU) · Moscow
AI/ML
AI Agents
Apply
Remote (EAEU) · Full-Time · Moscow
Robotics
Inverse Kinematics
Apply
FTUE Game Designer 2 days ago
Remote (EAEU) · Moscow
Apply
Level Artist 3 days ago
Remote (EAEU) · 3+ years exp · Moscow
Game Dev
Unity
Apply
Remote (EAEU) · Voronezh
DevOps
Git
Design
Adobe After Effects
Apply
Hybrid · Contractor · Royal Leamington Spa
Python
Game Dev
Houdini
HLSL
GLSL
Apply
Hybrid · Contractor · Royal Leamington Spa
Frontend
Lighthouse
Game Dev
Unreal Engine
Design
Adobe Photoshop
3ds Max
Blender
Maya
Substance 3D Painter
Apply
Remote (United Kingdom) · Contractor · Royal Leamington Spa
C++
Apply
In office · Full-Time · Royal Leamington Spa
Apply
In office · Full-Time · Royal Leamington Spa
Apply
See all jobs
This is one of many
2,244,512 more open roles from verified company boards, updated every day.