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Location
In office (Pune)
Employment
Full-Time

Confirmed on the employer's own hiring board on Oct 28, 2026. First seen by Alion on Oct 22, 2026.

Overview
Company
Impact
Profile match

About the Role

nCircle Tech Company is looking for a Unity

developer with a technical-art mindset to expand the equipment library in

Skyhook, our construction logistics and BIM visualization application. You will

take hard-surface construction equipment models, such as cranes, excavators,

and lifts, and make them move realistically and reliably inside Skyhook. You

will also teach the system new behaviors by building out our action library.

This role is hands-on and implementation

focused. You will work within an established codebase and architecture, adding

to it rather than reinventing it.

What You'll Do -

Prepare equipment models for procedural

animation

  • Import FBX models of construction

    equipment and restructure their transform hierarchies in the Unity prefab

    editor to support procedural movement, including Inverse Kinematics.

  • Set correct pivots, parenting, and

    joint relationships so booms, jibs, hoists, tracks, and attachments

    articulate cleanly.

  • Validate that each prefab behaves

    correctly across its full range of motion.

Add new equipment to existing systems

  • Integrate new models into Skyhook's

    existing equipment framework, following established patterns and

    conventions.

  • Extract technical data from

    manufacturer manuals and load charts (for cranes: load capacities, boom

    lengths, radii, configurations, and operating modes) and convert it into

    the dictionary-based data structures referenced at runtime.

  • Check data for accuracy, since this

    information drives how users plan lifts and logistics.

Expand the action library

  • Design and code digital,

    robotic-style equipment movements by manipulating transforms through C#.

  • Build reusable, composable actions.

    For example, a crawler crane pick-and-place sequence: swing into position,

    lower the hook to the top of the object, raise the hook with the load,

    swing to the destination, and lower the load to its target location.

  • Extend the library to a wide variety

    of equipment types, keeping actions modular so they can be chained into

    larger sequences.

Required Qualifications

  • Working proficiency in the Unity

    Editor, especially prefabs, transform hierarchies, and the prefab editor.

  • Solid foundational C# skills and

    familiarity with the Unity API (MonoBehaviours, transforms, coroutines or

    equivalent, ScriptableObjects, collections and dictionaries).

  • Experience preparing and importing

    FBX assets, including hierarchy, pivot, and scale cleanup.

  • Understanding of how procedural

    animation works, including Inverse Kinematics and transform-driven motion.

  • Comfort reading and navigating an

    existing codebase and extending it in line with its conventions.

  • Ability to read technical

    documentation and translate tabular or chart-based data into structured,

    accurate code.

  • Strong attention to detail and a

    habit of testing your own work.

Preferred Qualifications

  • Experience with heavy equipment or

    hard-surface mechanical models.

  • Familiarity with construction

    equipment, especially cranes, and how to read load charts.

  • Experience with Unity's Animation

    Rigging package or custom IK solutions.

  • Experience with version control

    (Unity Version Control/Plastic SCM or Git) in a team setting.

  • Basic 3D modeling knowledge (Blender,

    3ds Max, or similar) for minor model fixes.

  • Background in construction, AEC, or

    simulation software.

What Success Looks Like

  • New equipment models are imported,

    rigged, and functioning correctly in Skyhook with minimal rework.

  • Equipment data matches manufacturer

    specifications and behaves correctly at runtime.

  • The action library grows with clean, reusable

    movement behaviors that other team members can build on.

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