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Riot Games is a global video game developer, publisher, and esports tournament organizer headquartered in Los Angeles, California. Founded in 2006 by Brandon Beck and Marc Merrill and acquired by Tencent in 2011, the company is best known for creating League of Legends, one of the most played PC games and dominant esports titles in the world. Riot's product portfolio includes the tactical shooter VALORANT, Teamfight Tactics, League of Legends: Wild Rift, and the fighting game 2XKO, alongside its multimedia production wing responsible for the Emmy Award-winning animated series Arcane.

作为一名游戏设计师,你将负责设计、调整并优化玩家体验。你出色的分析能力、对玩家的洞察力以及创造力将共同打造游戏内外令人惊喜且具有吸引力的玩家体验。你将与跨学科团队合作,充分运用各种工具,持续迭代和优化以玩家为核心的设计,致力于让全球数百万玩家感到满意与喜爱。

在研发(R&D)团队中担任战斗游戏设计师。你将与其他设计师、艺术家和工程师密切协作,优化和迭代以玩家为中心的设计,致力于创造突破性的游戏体验。由于团队规模仍较小,该岗位需要大量实操工作,亲自创建和调校战斗系统/机制。你应能适应目标与限制主要由团队驱动的不确定性环境,同时适应大大小小的变更作为设计流程的日常一部分。

职责:

  • 设计、实现并改进战斗机制与系统,使其令玩家满意并提升对游戏概念的信心。

  • 在所处游戏类型中探索创新战斗设计方案,提出多种可行的设计与解决方案,清晰说明各种方案之间的权衡与风险。

  • 利用快速原型与游戏测试验证设计方案的可行性。

  • 编写清晰的设计文档,确保非设计人员也能评估与实现相关内容。

  • 与设计团队及其他跨职能团队协作,共同打造出色的整体游戏体验。积极配合、听取反馈并不断迭代,以实现最高质量的产品。

岗位要求:

  • 至少 3 年专业游戏设计工作经验。

  • 至少 2 年 Unreal 引擎使用经验,熟练使用技能编辑器、关卡编辑器、GAS 系统及蓝图。

  • 在以下领域至少精通一项:战斗机制、战斗手感、战斗 AI、角色控制 / 摄像机 / 操作系统。

  • 能够流利使用中文普通话交流。

加分项:

  • 在至少一款已发行游戏中,熟练使用某款游戏引擎的脚本编程。

  • 能流利使用英语进行口头与书面交流。

在此岗位中,你将通过精湛的专业技能、积极的协作精神和以玩家愉悦体验为导向的决策获得成功。我们将重点参考你过往的学习经历、工作经验及你与游戏的个人关系。如果你具有强烈的玩家同理心,并真正关心玩家的游戏体验,这份工作可能正是为你量身打造的!

用工性质:与专业人事服务公司FESCO Adecco签订劳动合同

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