368,746open jobs
9,444companies
47,506added this week
Browse all
Salary
$29k – $110k per year (Estimated)
Location
Remote/Hybrid (Singapore)
Seniority
Middle · 4+ years exp
Employment
Contractor
Overview
Company
Impact
Profile match
Riot Games is a global video game developer, publisher, and esports tournament organizer headquartered in Los Angeles, California. Founded in 2006 by Brandon Beck and Marc Merrill and acquired by Tencent in 2011, the company is best known for creating League of Legends, one of the most played PC games and dominant esports titles in the world. Riot's product portfolio includes the tactical shooter VALORANT, Teamfight Tactics, League of Legends: Wild Rift, and the fighting game 2XKO, alongside its multimedia production wing responsible for the Emmy Award-winning animated series Arcane.

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title, League of Legends, to critical and player acclaim. Players form the foundation of our community, and it’s for them that we continue to evolve and improve the League of Legends experience.

We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints.

That’s where you come in.

As a Rendering Technical Artist (Contract) on the Singapore League of Legends PC Team, you’ll help bring the world of Runeterra and beyond to life through materials, lighting, and real-time rendering. League’s visual targets are built on a modern real-time, PBR-based rendering pipeline with stylized, hand-painted treatments, and you’ll author, extend, and maintain the shaders and materials that realize them across champions, skins, and related content.

Working closely with artists, designers, engineers, and external partners, you’ll act as a bridge between art and engineering-translating visual and art-direction goals into robust, performant solutions that behave consistently across around-game and in-game environments. As an experienced technical artist, you’ll also diagnose rendering issues early, reduce rework, and help raise the craft bar for how shaders and materials are authored across internal and external teams.

Reporting to the Technical Art Manager, you will ensure that assets meet technical performance standards and artistic direction requirements. In collaboration with Art, Design, Engineering, and external partners, you will contribute to production support and workflow improvements.

Please note that Riot Games does not offer relocation packages for this position. You need to be able to work legally in Singapore, without Riot Games’ sponsorship, to be considered.

Responsibilities:

  • Author, extend, and maintain real-time shaders and materials for League of Legends within a PBR-based rendering workflow, including reusable shader functions and shared material systems that scale across champions and skins.
  • Apply strong PBR fundamentals across albedo, normal, roughness, metallic, ambient occlusion, emissive, lighting, and reflection-probe inputs, ensuring shader features account for the full material response rather than the diffuse channel in isolation.
  • Collaborate directly with Art and Design to understand desired visual behaviors and art direction, and translate them into clear, achievable, and performant rendering solutions.
  • Provide hands-on technical support to internal and external vendor artists, helping them author, integrate, and troubleshoot materials and shaders for Epic and Legendary skins.
  • Validate assets across neutral lighting, around-game, and in-game environments and applicable quality levels, diagnosing issues involving lighting, shadows, material response, shader parameters, and texture inputs.
  • Collaborate with engineering to manage in-game memory budgets, profile shader and rendering cost, and optimize game performance using tools such as RenderDoc or equivalent GPU-capture tools.
  • Integrate visual assets from external vendors into the game engine using Perforce, working closely with the Art Director and Technical Art Manager to maintain quality and consistency.
  • Create and maintain clear technical documentation-shader and material workflows, authoring standards, and best practices-and develop custom tools and scripts so artists can work more independently.

Required Qualifications:

  • 4+ years of professional experience as a Technical Artist in game development or a related real-time graphics field.
  • Demonstrated hands-on experience writing, debugging, and shipping shaders for a modern real-time, PBR-based game engine, with a strong understanding of how albedo, normal, roughness, metallic, ambient occlusion, lighting, and reflections combine to define surface response.
  • Ability to read, write, and debug common real-time shader languages such as HLSL and GLSL, along with node-based shader graphs or comparable proprietary shader and material systems.
  • Strong skills in modeling, shaders, texturing, and lighting for games, with an understanding of stylized, hand-painted content pipelines and how visual style, color, and lighting direction influence material and shader approaches.
  • Proficiency in commercial or proprietary game engines (e.g. Unity/Unreal), with familiarity in performance profiling, GPU cost analysis, memory budgets, and optimization across a range of hardware.
  • Strong technical writing skills, with experience creating and maintaining clear technical documentation such as shader and material guides, authoring standards, and workflow references.
  • Familiarity with version control systems such as Git or Perforce.
  • Excellent communication skills, with the ability to act as an ambassador between art and engineering and collaborate effectively with external partners and internal teams.

Desired Qualifications: 

  • Experience with stylized PBR rendering, toon/PBR hybrid workflows, or other non-photoreal real-time rendering approaches.
  • Experience creating shaders for character materials such as skin, hair, cloth, or metal.
  • Experience with material-driven systems, runtime material parameters, VFX integration, or gameplay-driven visual hooks.
  • Experience developing tools or scripts in Python or another scripting language to improve art and rendering workflows.
  • Experience with content creation tools such as Maya, Photoshop, Substance, or Marmoset Toolbag, and a solid understanding of 3D math, linear algebra, and color space.
  • Experience supporting external vendors through documentation, training, reviews, and production troubleshooting.
  • Familiarity with the League of Legends IP and its stylized skins universes.

When submitting your application, please include a portfolio showcasing your past work. Please include shader or material breakdowns where possible, describing your role, the engine or rendering framework used, the PBR inputs and lighting considerations, and any performance or memory constraints you addressed. As part of the application process, you may be asked to complete an art test.

For this role, you’ll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will certainly be looking at your past studies and experience, but for this role, we also look for dedicated people with a personal relationship with games.

If you embody player empathy and care about the experiences of players, this could be the role for you!

Free account
Stop reading job ads. Get the ones that fit.
One free account turns this page into a shortlist built around your stack, your level and your pay.
Match on every job. Stack, seniority, pay and location, scored against your profile.
368,746 open roles. Read straight off company career pages, refreshed every day.
Unlimited applications. Every one you send is tracked in one place, on-site or on a company board.
3 tailored CVs a month. Rewritten for the exact job you are applying to. Included free.
Create a free account
Free forever. No card. Under a minute.

Your match

How well do you fit this role?
Two answers are enough for a real match. No account needed.
Check my fit
Answers stay in this browser until you create an account.

Recommended for you based on this role

Similar stack
Same company
Singapore
Visual Designer 1 day ago
$12k – $54k per year (Estimated) • In office • Full-Time • Bengaluru
Web3
Bitcoin
Design
Adobe Photoshop
Figma
Apply
$111k – $216k per year (Estimated) • Equity • Remote • Full-Time • 6+ years exp • Bachelor's Degree • United States
Python
Ruby
Databases
PostgreSQL
DevOps
AWS
Chef
CI/CD
Configuration Management
Datadog
Git
Jenkins
Nagios
Amazon CloudWatch
GitLab
Cybersecurity
Crowdstrike
FedRAMP
Analytics
Tableau
ETL/ELT
Apply
$17k per year (net) • In office • Full-Time • 6+ years exp • Minsk
Design
Adobe Photoshop
Figma
Adobe Illustrator
Adobe InDesign
Apply
Remote/Hybrid • Full-Time • 5+ years exp • Kenya
C#
Python
SQL
Python
pySpark
Databases
Databricks
MS SQL
AI/ML
Copilot
Cursor
Spark
DevOps
CI/CD
Git
GitHub
Analytics
ETL/ELT
Apply
In office • Full-Time
PHP
TypeScript
Node JS
JavaScript
PHP
Swoole
Node JS
InversifyJS
Databases
ClickHouse
Frontend
Pinia
Vue.js
Webpack
Mobile
Dependency Injection
DevOps
CI/CD
Docker
Git
Design
Figma
Apply
$129k – $235k per year (Estimated) • In office • 5+ years exp • Los Angeles
Game Dev
Unreal Engine
Design
Adobe Photoshop
Figma
Apply
$188k – $352k per year (Estimated) • In office • 6+ years exp • Bachelor's Degree • Los Angeles
C#
C++
Java
DevOps
CI/CD
Game Dev
Unreal Engine
Management
Slack
Apply
In office • Guangzhou
Game Dev
Unity
Design
Axure RP
Figma
Apply
In office • Contractor • 5+ years exp • Shanghai
Design
Adobe After Effects
Adobe Photoshop
Blender
Cinema 4D
Figma
Management
Miro
Apply
$162k – $329k per year (Estimated) • In office • 8+ years exp • Los Angeles
C++
Apply
$117k – $251k per year (Estimated) • Remote/Hybrid • Full-Time • Singapore
Apply
$74k – $126k per year (Estimated) • In office • Full-Time • Singapore
Python
Apply
$88k – $191k per year (Estimated) • Remote/Hybrid • Full-Time • 5+ years exp • Singapore
C++
Java
Kotlin
Python
Mobile
JUnit
DevOps
Git
gRPC
Jenkins
JFrog Artifactory
Shift-Left
Cybersecurity
Shift-Left Security
QA
Pytest
Robot Framework
TestNG
Apply
Senior AI Architect 7 hours ago
$138k – $304k per year (Estimated) • In office • Full-Time • 6+ years exp • Bachelor's Degree • Singapore
Python
SQL
Databases
Databricks
AI/ML
AI Agents
LangGraph
OpenAI
RAG
Spark
LangChain
DevOps
Azure
Apply
$64k – $189k per year (Estimated) • Remote/Hybrid • Full-Time • 1+ year exp • Bachelor's Degree • Singapore
Python
SQL
Databases
Apache Kafka
AI/ML
Amazon SageMaker
Kubeflow
MLFlow
Spark
Vertex AI
DevOps
AWS
Azure
Azure DevOps
CI/CD
Docker
GCP
GitLab
GitLab CI
Jenkins
Kubernetes
Apply
See all jobs
This is one of many
368,746 more open roles from verified company boards, updated every day.