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In office (Shanghai)
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Senior
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Riot Games is a global video game developer, publisher, and esports tournament organizer headquartered in Los Angeles, California. Founded in 2006 by Brandon Beck and Marc Merrill and acquired by Tencent in 2011, the company is best known for creating League of Legends, one of the most played PC games and dominant esports titles in the world. Riot's product portfolio includes the tactical shooter VALORANT, Teamfight Tactics, League of Legends: Wild Rift, and the fighting game 2XKO, alongside its multimedia production wing responsible for the Emmy Award-winning animated series Arcane.

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience.

We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints.

That's where you come in.

在 Riot,技术美术负责搭建和优化美术内容生产的技术基础、工作流程与工具体系,帮助团队以高质量、可持续的方式进行内容创作。他们需要将艺术目标转化为可执行的技术方案,持续优化流程与制作标准,并与多个职能紧密合作,消除制作中的技术阻碍,同时守住内容质量。

作为未公开项目的资深技术美术 - 动画方向,你将专注于动画相关的技术方案设计与引擎落地,帮助团队建立稳定、可扩展的动画技术基础。你将与动画、美术指导、设计、工程以及其他技术美术成员紧密合作,将艺术表现目标转化为可执行的技术实现,并持续提升动画内容在引擎中的质量、稳定性与制作效率。你将汇报给技术美术负责人,并在推进动画技术能力建设的同时,兼顾角色绑定系统的长期发展。

工作职责

  • 负责高优先级引擎动画效果的技术方案设计与落地,包括动画状态机、IK、角色物理及相关动画技术能力建设
  • 跨团队紧密协作,将动作表现、镜头需求及视觉目标转化为可执行的技术方案,并持续提升动画内容的整体表现质量与制作标准。
  • 识别并解决实时动画及动画资产制作过程中的关键技术问题,推进引擎内实现、联调与优化,持续改进动画资产规格,提升落地效率与实现稳定性
  • 搭建、维护并优化角色、生物、道具以及表演相关需求的绑定与动画技术方案
  • 开发和推动面向动画制作与效率工具、调试流程方案,帮助团队更高质量、更高效率地完成内容实现

能力要求

  • 6 年及以上游戏或相关行业技术美术经验,并在技术动画方向有扎实的实操经验
  • 具备从效果目标出发,进行技术抽象与方案判断的能力,能够在动画表现、玩法需求、实现成本与长期可维护性之间做出合理权衡
  • 具备扎实的 Unreal Engine 经验,熟悉蓝图、动画状态机、IK 工作流、角色物理、镜头相关等实现
  • 熟悉 Maya 绑定工作流程与相关功能使用,理解角色绑定与动画系统的基础实现逻辑
  • 优秀的跨职能沟通与协作能力

优先条件

  • 熟悉英雄联盟IP
  • 有主导角色绑定系统开发的经验,或具备基于 Maya 的 Python 脚本开发能力
  • 熟悉风格化角色或变形角色的绑定方案与实现方式
  • 有影视叙事、表演类高规格角色制作流程的相关经验

For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!

作为申请过程的一部分,我们希望候选人提供作品集或演示demo,并且可能被要求完成艺术测试。

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