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Riot Games is a global video game developer, publisher, and esports tournament organizer headquartered in Los Angeles, California. Founded in 2006 by Brandon Beck and Marc Merrill and acquired by Tencent in 2011, the company is best known for creating League of Legends, one of the most played PC games and dominant esports titles in the world. Riot's product portfolio includes the tactical shooter VALORANT, Teamfight Tactics, League of Legends: Wild Rift, and the fighting game 2XKO, alongside its multimedia production wing responsible for the Emmy Award-winning animated series Arcane.
拳头游戏的工程师不仅在特定技术领域具备深厚的专业知识,也同样重视在更广泛、多样化的领域中工作的机会。作为一名软件工程师,您还将深入参与旨在增强团队凝聚力、实现跨团队目标的项目。您将主导游戏玩法功能的开发,并为其他工程师清晰地展示何为卓越的工程实践。
作为研发部门的一名 Software Engineer, Gameplay ,您将运用自身在游戏玩法技术领域的精深知识,为拳头游戏激动人心的新作注入生命力。您将与产品负责人、设计师、艺术家及其他工程师在团队中紧密合作,共同探索产品的根本性问题,并打造出能将玩家的梦想变为现实的卓越体验。理想的候选人应充满热情、积极主动,并有志于引领该游戏领域的技术愿景。
职责:
- 与策划团队合作,沟通理解产品需求,主导并参与相关系统的需求分析、技术设计及最终实现游戏功能
- 理解策划、美术团队的开发流程,与专业领域的负责人协作识别开发中的瓶颈,规划并交付相关的工具,提高团队开发效率
- 不断迭代和优化解决方案,以确保其稳健性、可扩展性和高性能
- 协助团队确立技术方向与开发标准
必备条件:
- 在游戏行业中有4年以上作为软件工程师的开发经验
- 精通C++或C#
- 参与过至少一个已发布的游戏项目
- 对常见的游戏和软件设计模式有深入理解
- 出色的调试技能
- 在技术决策中具备产品意识、务实态度和玩家同理心
优先条件:
- 拥有2年以上的游戏玩法开发经验
- 具有使用商业引擎(如Unreal或Unity)的经验
- 具备与中型工程团队合作的经验
- 参与过游戏开发的原型设计和前期制作阶段
- 具备敏捷开发经验
用工性质:与专业人事服务公司FESCO Adecco签订劳动合同
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