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In office (Guangzhou)
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Riot Games is a global video game developer, publisher, and esports tournament organizer headquartered in Los Angeles, California. Founded in 2006 by Brandon Beck and Marc Merrill and acquired by Tencent in 2011, the company is best known for creating League of Legends, one of the most played PC games and dominant esports titles in the world. Riot's product portfolio includes the tactical shooter VALORANT, Teamfight Tactics, League of Legends: Wild Rift, and the fighting game 2XKO, alongside its multimedia production wing responsible for the Emmy Award-winning animated series Arcane.

关于我们

我们以玩家体验为核心,致力于用创新技术为全球玩家带来卓越的游戏体验。作为Riot中国在研项目组的一员,你将和多元化团队一同探索前沿引擎技术,不断学习与成长,共同打造高品质、充满想象力的游戏产品。我们鼓励开放合作、不断挑战自我,诚邀热爱研发和创新的你加入!

岗位职责

  • 负责基于Unreal Engine 5(UE5)引擎的游戏客户端功能开发与维护;
  • 实现和优化客户端各类核心功能,保障高性能和稳定性,为玩家呈现流畅的游戏体验;
  • 参与客户端功能模块的技术实现与维护,推动功能高质量落地;
  • 与策划、美术及服务器等多团队协作,确保功能需求精准实现和体验优化;
  • 针对新需求和玩家反馈,持续进行性能分析、问题定位与优化迭代;
  • 跟踪引擎和行业新技术,将高效工具、流程和最佳实践应用到项目中。

任职要求

  • 本科及以上学历,2年以上游戏客户端开发经验,有较强的C++编程功底;
  • 至少1年以上Unreal Engine 5(UE5)项目开发经验 或 2年以上Unity项目开发经验,熟悉引擎开发流程;
  • 能够独立负责细分功能模块的开发、优化与维护;
  • 具备良好的性能优化能力,能够定位并解决客户端的性能问题与兼容性问题;
  • 能与策划、美术、服务端等岗位高效沟通协作,共同推动需求开发与落地;
  • 具备严谨的编码规范与问题分析能力,乐于分享与持续学习新技术。

加分项

  • 有大型多人在线游戏、沙盒、MOBA或高复杂度项目的UE5客户端开发经验;
  • 熟悉UE5渲染、UI、动画、网络同步等相关模块开发;
  • 有Unreal Engine工具或插件开发经验;
  • 拥有既能独立钻研新技术又能带动团队贡献的能力;
  • 熟悉英雄联盟IP,有国际化、多文化项目经验;
  • 英语口语流利,能阅读或编写英文技术文档。

用工性质:与专业人事服务公司FESCO Adecco签订劳动合同.

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