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In office (Guangzhou)
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Riot Games is a global video game developer, publisher, and esports tournament organizer headquartered in Los Angeles, California. Founded in 2006 by Brandon Beck and Marc Merrill and acquired by Tencent in 2011, the company is best known for creating League of Legends, one of the most played PC games and dominant esports titles in the world. Riot's product portfolio includes the tactical shooter VALORANT, Teamfight Tactics, League of Legends: Wild Rift, and the fighting game 2XKO, alongside its multimedia production wing responsible for the Emmy Award-winning animated series Arcane.

拳头游戏的工程师不仅专精技术,更需要在复杂系统中承担技术领导角色。您将主导核心玩法系统的设计与实现,在不确定性中做出务实且高质量的技术决策,并持续交付面向玩家、可长期演进的游戏体验。同时,您需要推动 AI Agent 能力在研发中的实际应用,提升团队效率与能力边界。

职责:

  • 主导核心玩法系统的设计与实现,对关键模块结果负责
  • 与设计、美术及产品协作,将需求转化为可落地的工程方案
  • 在迭代中平衡开发效率与工程质量,持续优化性能与稳定性
  • 识别开发瓶颈,推动工具与流程改进以提升团队效率
  • 在团队内提供技术指导,提升整体工程质量与实践水平
  • 参与跨团队协作,推动关键目标对齐与落地
  • 将 AI Agent 应用于实际开发流程,提升研发效率

必备条件:

  • 本科及以上学历,计算机相关专业优先
  • 6-8年以上游戏开发经验,作为核心工程师或主程参与过完整项目周期(原型到上线)
  • 精通 C++,具备扎实的工程能力与良好的代码习惯
  • 能独立负责系统设计与落地,并在复杂项目中做出关键技术决策
  • 有良好的调试与性能优化经验
  • 具备玩家视角,能理解技术决策对体验的影响
  • 具备扎实的 Unreal 开发经验(在一到两个方向有深度):
    • 熟悉 Gameplay Framework,能进行合理的系统设计与实现
    • 能在 C++ 与 Blueprint / Script 间做工程化取舍,并具备实际性能优化或问题定位经验
  • 具备与时俱进的 AI 能力:
    • 理解 AI Agent 的基本工作方式,并有相关实践经验
    • 能基于现有技术构建实用工具或流程,提升研发效率
    • 能评估其效果、成本与边界,并在工程中合理使用

优先条件:

  • 计算机相关专业硕士及以上学历
  • 有完整项目技术负责人或主程经验
  • 有中大型团队协作或技术带领经验
  • 熟悉 Unreal 更深入模块
  • 有将 AI 能力系统性应用于团队或项目中的经验
  • 具备良好的英语沟通能力,能够在跨团队/跨地区协作中进行技术交流
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