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Confirmed on the employer's own hiring board on Nov 5, 2026. First seen by Alion on Nov 3, 2026. Saber Interactive scores C on the Alion truth index.

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Saber Interactive is a video game developer and publisher that runs a network of development studios. It builds console and PC games on its own Swarm engine, and also does porting and co-development work for other publishers. The company was founded in 2001 and is headquartered in Fort Lauderdale, Florida, United States.

We are looking for a Weapon Game Designer to join the development of an unannounced AAA multiplayer-shooter.

We care deeply about this project and believe in what we are building. We are looking for someone who can share our ambition to create the best possible game and who wants to be an active part of shaping it.

Responsibilities

- Design, prototype, setup and playtest unique weapons in big FPS IP (from paper design to shippable weapon)

- Design weapon system, balance weapons and player equipment

- Work with close collaboration with Art, GD and Direction

Requirements

- Skills and knowledge how to make weapon feel good (3c, recoils, animations, sound etc)

- Big shooter experience (both playing and developing)

- Experience working on multiplayer shooters, extraction shooters, tactical shooters, survival games, immersive simulations, or multiplayer action games.

- Professional-level English/Russian communication skills.

- Ability to create clear, structured, and implementation-ready design documentation.

- Experience with Unreal Engine or a comparable modern game engine.

- Preferable to have understanding of Unreal Engine pipelines: Data Assets, Blueprints, ABP, skeletal meshes and montages

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