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Location
Hybrid (Istanbul, Turkey)
Seniority
Junior · 2+ years exp
Employment
Full-Time

Confirmed on the employer's own hiring board on Oct 26, 2026. First seen by Alion on Aug 12, 2026. Voodoo scores B on the Alion truth index.

Overview
Company
Impact
Profile match
Voodoo is a French mobile gaming and consumer applications company founded in 2013 that built its business on hyper-casual games, titles simple enough to understand in seconds and monetised almost entirely through advertising rather than purchases. As advertising costs rose it moved deliberately into hybrid-casual and subscription applications, acquiring the social network BeReal in 2024 and building a portfolio of utility and dating apps alongside the games. Headquartered in Paris and backed by Tencent and Goldman Sachs, it reports billions of downloads and is one of the largest mobile publishers in the world by install volume.

About Voodoo

Voodoo is a consumer tech company founded in Paris in 2013, with one mission: entertain the world. Today we are 1,000 people, generating $1b+ in annual revenue, profitably. Our games and apps have passed 7 billion downloads and reach 200 million+ active users every month, making Voodoo the #3 mobile publisher worldwide in downloads, after Google and Meta. We were backed by Goldman Sachs, Tencent and GBL along the way.

This position is Istanbul-based.

Team

You will be an integral part of a newly established internal studio, a dynamic and focused team dedicated to one of our most promising Puzzle game in scale. This studio is specifically chartered to improve this high-potential game up to the successful and market-ready title it is meant to become.

Role

As a Level Designer for one of our Puzzle Studio, you will be at the heart of the game's evolution. You will work closely with a multidisciplinary team of engineers, artists, and product experts to design, test, and refine features that keep our players engaged and entertained.

  • Participate in the design and creation of engaging, challenging, and fun levels that maintain player interest and progression

  • Develop and iterate on game mechanics and features that enhance the core gameplay loop

  • Analyze player behavior, game metrics, and feedback to identify opportunities for improvement

  • Collaborate with engineers and artists to bring level designs and features to life

  • Structure, run, and monitor A/B tests to validate design decisions and optimize player experience

  • Balance game difficulty curves to ensure appropriate challenge and retention across all levels

  • Stay up-to-date with the hybrid-casual and puzzle game market, analyzing competitor games and emerging trends

  • Test and playtest levels and features to ensure quality and enjoyment

  • Contribute to the product roadmap and strategic direction

  • Work iteratively, rapidly prototyping ideas and incorporating feedback from the team and data

Profile

  • 2+ years of professional experience in game design, product specialist, Level Design or similar role in the mobile gaming industry

  • Strong passion for mobile puzzle and hybrid-casual games, with a deep understanding of what makes them engaging and successful

  • Analytical mindset with the ability to interpret data, identify trends, and make data-driven design decisions

  • Understanding of player psychology and what drives engagement, retention, and satisfaction in puzzle games

  • Strong communication skills and ability to clearly articulate design ideas to cross-functional teams

  • Iterative mindset with the ability to rapidly test, learn, and improve designs based on feedback

  • Fluent in English

  • Bonus: Experience with Unity or game development tools, knowledge of A/B testing methodologies, experience shipping successful mobile games

Benefits:

  • Best in Class compensation

  • Other benefits according to the country you reside.

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