368,958open jobs
9,466companies
48,032added this week
Browse all
Salary
$83k – $108k per year
Location
Remote (Canada)
Seniority
Senior · 8+ years exp
Employment
Contractor
Overview
Company
Impact
Profile match
Blackbird Interactive is an independent Canadian video game development studio headquartered in Vancouver, British Columbia. Founded in 2007 by former Electronic Arts and Relic Entertainment veterans, the studio specializes in immersive real-time strategy (RTS) games, sci-fi simulations, and rich narrative experiences. Blackbird Interactive is best known for developing acclaimed titles within the Homeworld franchise, the space-salvage simulation game Hardspace: Shipbreaker, and co-developing major action-strategy titles such as Minecraft Legends.

Blackbird Interactive is looking for an experienced Senior Level Designer to help build and deliver high-quality gameplay spaces for an action RPG focused on fast-paced combat, character progression, exploration, and replayability. This role focuses on designing levels, encounters, and environments that create satisfying combat opportunities, reward exploration, and support a wide variety of player builds and abilities.

You'll work closely with systems design, combat design, art, narrative, audio, and engineering to create spaces that complement the game's core combat systems while providing strong pacing, readability, and a sense of discovery. The role involves collaborating with leadership to align content with the overall creative vision while owning levels end-to-end, from initial layout and blockout through implementation, iteration, and polish. As a senior designer, you'll be expected to independently solve complex level design problems, provide strong design judgment, and help establish a high quality bar for playable content across the game.

Responsibilities

  • Collaborate with combat, systems, narrative, art, engineering, audio, and production to create levels that support the established creative vision and core gameplay pillars

  • Own levels end-to-end, including layouts, blockouts, combat spaces, encounters, traversal, exploration, pacing, and player flow

  • Design engaging combat spaces that support varied enemies, character builds, abilities, positioning, and different approaches to combat

  • Create rewarding exploration through optional paths, secrets, environmental storytelling, and meaningful rewards while maintaining clear navigation and progression

  • Script and implement gameplay events, encounters, objectives, triggers, and environmental interactions directly in engine

  • Test, debug, and iterate on levels using playtest feedback to improve combat flow, difficulty, pacing, readability, and replayability

Requirements

  • A minimum of 8 years of game development experience, with significant experience designing and implementing levels for action, RPG, or combat focused games

  • Experience shipping multiple titles, including at least one in a senior or equivalent level design role

  • Proven ability to independently own complex levels from initial concept and blockout through implementation, iteration, and final polish

  • Strong understanding of action RPG level design, including combat spaces, encounter pacing, exploration, progression, player guidance, and replayability

  • Strong hands-on experience with level editing, gameplay scripting, and in-engine implementation, with the ability to prototype, debug, and iterate quickly

  • Strong design judgment, communication, and collaboration skills, with the ability to balance gameplay quality, creative goals, technical constraints, and production realities

Pluses

  • Passion for action RPGs centered on combat, character builds, loot, progression, and exploration

  • Experience designing levels for an isometric or elevated gameplay camera, with an understanding of its impact on combat readability, navigation, and composition

  • Experience creating replayable content that supports different character builds, abilities, difficulty levels, or repeated playthroughs

  • Appreciation for systemic combat and how level geometry, enemy composition, hazards, and interactive elements combine to create varied encounters

  • Experience designing dungeons, interconnected environments, procedural or modular level content, or other repeatable gameplay spaces

  • Strong instincts for environmental storytelling, gameplay readability, polish, and identifying opportunities to improve the player experience through iteration

Free account
Stop reading job ads. Get the ones that fit.
One free account turns this page into a shortlist built around your stack, your level and your pay.
Match on every job. Stack, seniority, pay and location, scored against your profile.
368,958 open roles. Read straight off company career pages, refreshed every day.
Unlimited applications. Every one you send is tracked in one place, on-site or on a company board.
3 tailored CVs a month. Rewritten for the exact job you are applying to. Included free.
Create a free account
Free forever. No card. Under a minute.

Recommended for you based on this role

Similar stack
Same company
Vancouver
Design Director 6 days ago
$101k – $115k per year • Remote • Full-Time • 10+ years exp • Vancouver
Game Dev
Unreal Engine
Apply
$65k – $79k per year • Remote • Contractor • 3+ years exp • Vancouver
Apply
$65k – $79k per year • Remote • Contractor • 3+ years exp • Master's Degree • Vancouver
Design
Adobe Photoshop
Figma
Apply
$75k – $82k per year • Remote • Contractor • 7+ years exp • Master's Degree • Vancouver
Design
Adobe Photoshop
Figma
Apply
$83k – $108k per year • Remote • Contractor • 8+ years exp • Vancouver
Game Dev
Unreal Engine
Apply
$79k – $192k per year (Estimated) • Remote/Hybrid • Contractor • 6+ years exp • Bachelor's Degree • Vancouver
C#
JavaScript
TypeScript
Go
C#
.NET
Go
Temporal
Databases
ClickHouse
PostgreSQL
AI/ML
Edge AI
Frontend
Next.js
React.js
shadcn/ui
Storybook
Tailwind CSS
Radix UI
Mobile
PWA
DevOps
CI/CD
GitLab
GitLab CI
Rest API
Cybersecurity
Keycloak
Management
Confluence
Jira
QA
Cypress
Jest
Playwright
Swagger
Vitest
Apply
Associate QA 10 hours ago
$53k – $122k per year (Estimated) • Remote/Hybrid • 3+ years exp • Vancouver
C#
SQL
TypeScript
JavaScript
Go
C#
.NET
Go
Temporal
Databases
ClickHouse
PostgreSQL
AI/ML
Edge AI
Frontend
Lighthouse
Next.js
React.js
DevOps
CI/CD
Docker
GitLab
GitLab CI
Cybersecurity
Keycloak
Management
Confluence
Jira
QA
Cypress
Jest
Playwright
Postman
Selenium
Swagger
Vitest
Apply
$44k – $58k per year • Remote/Hybrid • Full-Time • 2+ years exp • Associate's Degree • Vancouver
Bash
Python
SQL
Databases
MS SQL
MySQL
Oracle
PostgreSQL
DevOps
AWS
Azure
GCP
VMWare
Windows Server
Apply
Research Analyst 1 day ago
$51k – $107k per year (Estimated) • Remote/Hybrid • Contractor • 3+ years exp • PhD • Vancouver
Python
Apply
$59k – $68k per year • Equity • In office • Full-Time • 1+ year exp • Edmonton • Vancouver • Toronto
Apply
See all jobs
This is one of many
368,958 more open roles from verified company boards, updated every day.