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Salary
$75k – $82k per year
Location
Remote (Canada)
Seniority
Senior · 7+ years exp
Employment
Contractor
Overview
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Blackbird Interactive is an independent Canadian video game development studio headquartered in Vancouver, British Columbia. Founded in 2007 by former Electronic Arts and Relic Entertainment veterans, the studio specializes in immersive real-time strategy (RTS) games, sci-fi simulations, and rich narrative experiences. Blackbird Interactive is best known for developing acclaimed titles within the Homeworld franchise, the space-salvage simulation game Hardspace: Shipbreaker, and co-developing major action-strategy titles such as Minecraft Legends.

Blackbird Interactive is looking for an experienced Senior UI/UX Designer to help lead the adaptation of a large, established simulation game to new platforms. You'll guide the UI/UX team, establish design standards, and ensure the player experience feels intuitive, readable, and native to each platform while preserving the depth of the original game.

Working closely with design, art, engineering, production, and project leadership, you'll identify UX improvements, mentor designers, coordinate work across features, and help deliver a polished, cohesive player experience. If you enjoy leading teams, solving usability challenges, and making complex games approachable, we'd love to hear from you.

Responsibilities

  • Lead and mentor the UI/UX team, ensuring consistent quality and execution

  • Collaborate with design, art, engineering, and production to adapt UI and UX systems for new platforms

  • Review existing interfaces and improve navigation, readability, accessibility, and usability

  • Create user flows, wireframes, mockups, and interface layouts for new input methods and platform-specific interactions

  • Identify UX challenges introduced by platform transitions and develop player-focused solutions

  • Maintain consistency with the game's visual style, interaction patterns, and information hierarchy

  • Participate in reviews, playtests, and usability evaluations to refine the player experience

  • Champion usability, accessibility, and player-centered design throughout development

Requirements

  • 7+ years of professional UI/UX design experience in games

  • Shipped at least 2 titles, including 1 in a design leadership or feature leadership role

  • Experience designing UI for complex gameplay systems or feature-rich applications

  • Strong understanding of UX, information hierarchy, accessibility, interaction design, and usability best practices

  • Proficiency with Figma, Adobe Photoshop, Illustrator, Adobe Animate, or equivalent design tools

  • Experience designing controller-first interfaces and platform-specific UX

  • Strong communication, collaboration, and mentoring skills

  • Ability to clearly communicate design intent through mockups, documentation, and presentations

Pluses

  • Experience with game ports, remasters, or cross-platform development

  • Experience designing UI for simulation, strategy, management, or other systems-heavy games

  • Background in visual design, typography, iconography, or information visualization

  • Experience with usability testing and accessibility

  • Familiarity with console, PC, and cross-platform UX

  • Passion for creating elegant, intuitive interfaces for deep gameplay systems

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