368,634open jobs
9,437companies
50,578added this week
Browse all
Salary
$83k – $108k per year
Location
Remote (Canada)
Seniority
Senior · 8+ years exp
Employment
Contractor
Overview
Company
Impact
Profile match
Blackbird Interactive is an independent Canadian video game development studio headquartered in Vancouver, British Columbia. Founded in 2007 by former Electronic Arts and Relic Entertainment veterans, the studio specializes in immersive real-time strategy (RTS) games, sci-fi simulations, and rich narrative experiences. Blackbird Interactive is best known for developing acclaimed titles within the Homeworld franchise, the space-salvage simulation game Hardspace: Shipbreaker, and co-developing major action-strategy titles such as Minecraft Legends.

Blackbird Interactive is looking for an experienced Senior Level Designer to help build and deliver high-quality gameplay spaces for a third-person military tactical shooter. This role focuses on designing levels, combat spaces, and environments that promote engaging player interactions, support multiple playstyles, and deliver memorable multiplayer experiences through strong pacing, readability, and spatial design.

You'll work closely with game design, art, engineering, and production to create levels that are fun to play, strategically engaging, and visually compelling. The role involves collaborating with leadership to align content with the overall creative vision while owning levels end-to-end, from initial concept and blockout through implementation, iteration, and polish. If you enjoy crafting dynamic combat spaces, encouraging player choice, and creating highly replayable multiplayer experiences, this role could be a great fit.

Responsibilities

  • Collaborate with game design, art, engineering, and production to implement the established creative vision while identifying risks, dependencies, or inconsistencies as they arise during development

  • Design and build levels end-to-end, including layout, combat spaces, traversal, pacing, player flow, and objective placement

  • Create and implement tactical combat spaces that support flanking, cover usage, squad coordination, sightlines, and multiple approaches to objectives

  • Script and set up gameplay events, encounters, AI behaviors, triggers, and environmental interactions to support mission functionality and player experience

  • Test, debug, and iterate on levels regularly, identifying and resolving issues related to navigation, combat balance, player flow, readability, progression, and edge cases

  • Maintain an understanding of core gameplay systems and AI behaviors, adjusting layouts and encounters to support tactical gameplay and multiple player approaches

Requirements

  • A minimum of 8 years of experience contributing to game development, with a strong focus on level design within action, shooter, or combat-focused games

  • Experience shipping at least one title, ideally within the shooter space, with an understanding of the full content lifecycle from implementation through polish

  • Hands-on experience with Unreal Engine 5, with confidence using in-engine level editing tools, Blueprint scripting, and gameplay workflows to build, implement, debug, and iterate on gameplay spaces

  • Comfort working independently on assigned content, with the ability to manage tasks, iterate on feedback, and solve implementation challenges in a dynamic production environment

  • Strong collaboration and communication skills, with the ability to work closely across design, art, engineering, audio, and production to deliver cohesive gameplay experiences

  • Strong understanding of combat space design, player navigation, encounter pacing, gameplay readability, and multiplayer level flow

Pluses

  • A passion for military fiction, tactical shooters, and squad-based gameplay

  • Appreciation for systemic gameplay and how level design supports multiple tactical approaches and emergent combat scenarios

  • An interest in cinematic mission design, including staging, composition, scripted moments, and environmental storytelling

  • Care about polish, clarity, and player comprehension, and enjoy iterating on spaces to improve navigation, combat readability, and overall gameplay experience

  • Curiosity about how level design, AI, and systems intersect to create cohesive, replayable combat experiences rather than isolated encounters

Free account
Stop reading job ads. Get the ones that fit.
One free account turns this page into a shortlist built around your stack, your level and your pay.
Match on every job. Stack, seniority, pay and location, scored against your profile.
368,634 open roles. Read straight off company career pages, refreshed every day.
Unlimited applications. Every one you send is tracked in one place, on-site or on a company board.
3 tailored CVs a month. Rewritten for the exact job you are applying to. Included free.
Create a free account
Free forever. No card. Under a minute.

Your match

How well do you fit this role?
Two answers are enough for a real match. No account needed.
Check my fit
Answers stay in this browser until you create an account.

Recommended for you based on this role

Similar stack
Same company
Vancouver
$13k – $15k per year • Remote • Full-Time • Moscow
Game Dev
Lumen
Unreal Engine
Design
3ds Max
Adobe After Effects
DaVinci Resolve
Substance 3D Painter
Apply
$13k – $15k per year (net) • Remote • Full-Time • Moscow
Game Dev
Lumen
Unreal Engine
Design
3ds Max
Adobe After Effects
DaVinci Resolve
Substance 3D Painter
Apply
$13k – $16k per year (net) • In office • Moscow
Game Dev
CryEngine
Unity
Unreal Engine
Design
3ds Max
Adobe Photoshop
Blender
Maya
Substance 3D Painter
ZBrush
Apply
$129k – $235k per year (Estimated) • In office • 5+ years exp • Los Angeles
Game Dev
Unreal Engine
Design
Adobe Photoshop
Figma
Apply
Web Engineer Intern 3 days ago
In office • Internship • Novi Sad
JavaScript
Node JS
TypeScript
Node JS
Nest.JS
Frontend
Next.js
React.js
Tailwind CSS
DevOps
AWS
CI/CD
Kubernetes
Game Dev
Epic Online Services
Unreal Engine
Apply
Design Director 5 days ago
$101k – $115k per year • Remote • Full-Time • 10+ years exp • Vancouver
Game Dev
Unreal Engine
Apply
$65k – $79k per year • Remote • Contractor • 3+ years exp • Vancouver
Apply
$65k – $79k per year • Remote • Contractor • 3+ years exp • Master's Degree • Vancouver
Design
Adobe Photoshop
Figma
Apply
$75k – $82k per year • Remote • Contractor • 7+ years exp • Master's Degree • Vancouver
Design
Adobe Photoshop
Figma
Apply
$78k – $95k per year • Remote • Full-Time • 3+ years exp • Bachelor's Degree • Vancouver
C++
DevOps
Git
Game Dev
Chaos Physics
Unreal Engine
Apply
$79k – $192k per year (Estimated) • Remote/Hybrid • Contractor • 6+ years exp • Bachelor's Degree • Vancouver
C#
JavaScript
TypeScript
Go
C#
.NET
Go
Temporal
Databases
ClickHouse
PostgreSQL
AI/ML
Edge AI
Frontend
Next.js
React.js
shadcn/ui
Storybook
Tailwind CSS
Radix UI
Mobile
PWA
DevOps
CI/CD
GitLab
GitLab CI
Rest API
Cybersecurity
Keycloak
Management
Confluence
Jira
QA
Cypress
Jest
Playwright
Swagger
Vitest
Apply
Associate QA 2 hours ago
$53k – $122k per year (Estimated) • Remote/Hybrid • 3+ years exp • Vancouver
C#
SQL
TypeScript
JavaScript
Go
C#
.NET
Go
Temporal
Databases
ClickHouse
PostgreSQL
AI/ML
Edge AI
Frontend
Lighthouse
Next.js
React.js
DevOps
CI/CD
Docker
GitLab
GitLab CI
Cybersecurity
Keycloak
Management
Confluence
Jira
QA
Cypress
Jest
Playwright
Postman
Selenium
Swagger
Vitest
Apply
$44k – $58k per year • Remote/Hybrid • Full-Time • 2+ years exp • Associate's Degree • Vancouver
Bash
Python
SQL
Databases
MS SQL
MySQL
Oracle
PostgreSQL
DevOps
AWS
Azure
GCP
VMWare
Windows Server
Apply
$86k – $187k per year (Estimated) • In office • Full-Time • Bachelor's Degree • Vancouver
C#
JavaScript
Python
Java
Java
Spring Boot
Mobile
JUnit
DevOps
Azure
Azure DevOps
CI/CD
Git
GitHub Actions
GitLab CI
Jenkins
Rest API
QA
Rest-Assured
Selenium
TestNG
Apply
$79k – $97k per year • Remote • Full-Time • Vancouver
JavaScript
SQL
PHP
PHP
WordPress
Design
Figma
Webflow
Marketing
GA4
Hotjar
Apply
See all jobs
This is one of many
368,634 more open roles from verified company boards, updated every day.