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Salary
$65k – $79k per year
Location
Remote (Canada)
Seniority
Middle · 3+ years exp
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Blackbird Interactive is an independent Canadian video game development studio headquartered in Vancouver, British Columbia. Founded in 2007 by former Electronic Arts and Relic Entertainment veterans, the studio specializes in immersive real-time strategy (RTS) games, sci-fi simulations, and rich narrative experiences. Blackbird Interactive is best known for developing acclaimed titles within the Homeworld franchise, the space-salvage simulation game Hardspace: Shipbreaker, and co-developing major action-strategy titles such as Minecraft Legends.

Blackbird Interactive is looking for a UI/UX Designer to help adapt a large, established simulation game to new platforms. You'll design intuitive, readable, and engaging player experiences that feel native to each platform while preserving the depth and functionality of the original game.

Working closely with design, art, engineering, and production, you'll improve existing interfaces, create new interaction patterns, and help shape a polished, accessible player experience. If you enjoy solving usability challenges and making complex games approachable, we'd love to hear from you.

Responsibilities

  • Collaborate with design, art, engineering, and production to adapt UI and UX systems for new platforms

  • Design user flows, wireframes, mockups, and interface layouts for new input methods and platform-specific interactions

  • Improve navigation, readability, accessibility, and overall usability

  • Identify UX challenges introduced by platform transitions and develop player-focused solutions

  • Maintain consistency with the game's visual style, information hierarchy, and interaction patterns

  • Participate in design reviews, playtests, and usability evaluations, incorporating player feedback into your work

  • Champion usability, accessibility, and player-centered design throughout development

Requirements

  • 3+ years of professional UI/UX design experience in game development

  • Experience designing interfaces for complex gameplay systems or feature-rich applications

  • Strong understanding of UX, information hierarchy, accessibility, interaction design, and usability best practices

  • Proficiency with Figma, Adobe Photoshop, Illustrator, Adobe Animate, or equivalent design tools

  • Experience designing controller-first interfaces and platform-specific UX

  • Strong communication and collaboration skills, with experience working across design, art, engineering, and QA

  • Ability to clearly communicate design intent through mockups, documentation, and presentations

Pluses

  • Experience with game ports, remasters, or cross-platform development

  • Experience designing UI for simulation, strategy, management, or other systems-heavy games

  • Background in visual design, typography, iconography, or information visualization

  • Experience with usability testing and accessibility

  • Familiarity with console, PC, and cross-platform UX

  • Passion for creating elegant, intuitive interfaces for deep gameplay systems

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