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Salary
≈ $119k – $218k per year (Estimated)
Location
In office (Los Angeles)
Seniority
Senior · 5+ years exp
Visa
H-1B filings in 12 months: 115 · for this role: 3 · green card filings: 63

Confirmed on the employer's own hiring board on Oct 31, 2026. First seen by Alion on Oct 27, 2026.

Overview
Company
Impact
Profile match
Electronic Arts is an American video game publisher founded in 1982 by Trip Hawkins that develops and publishes games for consoles, PCs and mobile devices. Its franchises include EA SPORTS FC, Madden NFL, The Sims, Battlefield and Apex Legends, built by studios such as EA Vancouver, Maxis, DICE and Respawn, and it earns much of its revenue from live services and in-game content. The company is headquartered in Redwood City, California, United States.

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Senior Systems Designer - Progression & Player Systems

Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, Star Wars™ Jedi: Survivor and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.

Why This Role Matters

Respawn is looking for a Senior Systems Designerto help create and evolve the progression and player systems that shape how players engage with Apex Legends over the long term.

In this highly impactful design role, you will work on systems such as account progression, rewards, mastery, collections, player career, challenges, and other engagement features. You will help define how these systems connect, how they motivate different types of players, and how they create meaningful goals across the Apex experience.

You will collaborate closely with Design, Product Management, UX, Engineering, Analytics, Art, and Production to take features from early concept through implementation, iteration, and live operation.

Responsibilities

  • Design progression, rewards, mastery, collection, and player engagement systems for Apex Legends using clear system goals, rules, progression curves, reward structures, and player-facing experiences

  • Prototype, implement, tune, and iterate on systems using player feedback, telemetry, and live-service learnings

  • Actively contribute to estimation, scoping and feasibility assessments of designs

  • Partner with UX, Engineering and Technical Design to ensure complex systems are understandable, discoverable, easy to navigate, and scalable

  • Clearly communicate design intent, tradeoffs, and recommendations to partners and design leadership

  • Identify opportunities to improve existing Apex systems based on player needs, data, competitive analysis, and broader live-service trends

  • Contribute to strong systems-design practices across the team

Qualifications

  • 5+ years of professional game design experience on shipped progression, rewards, economies, engagement loops, or other interconnected game systems

  • Experience working on live-service, multiplayer, or free-to-play games

  • Strong implementation skills including text scripting and ability to create prototypes using in-house tools and platform

  • Experience taking features from concept through implementation and live iteration

  • Ability to break complex systems into clear rules, models, player flows, and requirements

  • Strong analytical skills and comfort using data to inform design decisions

  • Experience collaborating with UX, Engineering, Product, Production, Analytics, and other disciplines

  • Strong verbal communication and written documentation skills with the ability to present design rationale clearly to both development teams and design leadership

  • Ability to balance player needs, design quality, production constraints, and business considerations

Nice to Have

  • Experience designing account progression, mastery, challenges, collections, ranked systems, Battle Passes, or reward structures.

  • Experience with live-service economies, currencies, faucets, sinks, or reward valuation.

  • Experience designing onboarding or returning-player experiences.

  • Competitive multiplayer and/or FPS experience

  • Experience using telemetry, experimentation, or player segmentation to evaluate design performance.

  • Familiarity with Apex Legends and its progression, competitive, and live-service ecosystems.

Pay Transparency - North America

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$114,300 - $156,200 CAD

* California (depending on location e.g. Los Angeles vs. San Francisco) *$127,700 - $190,600 USD

Pay is just one part of the overall compensation at EA.

In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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