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Location
In office (Copenhagen)
Employment
Full-Time

Confirmed on the employer's own hiring board on Oct 18, 2026. First seen by Alion on Aug 26, 2026.

Overview
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SYBO Games is a Danish video game studio founded in 2010 and headquartered in Copenhagen. It created Subway Surfers, one of the most downloaded mobile games of all time. The studio also expands the brand into animation and merchandise.

Game Engineer - Tech Pod

SYBO is part of the Miniclip family and known for the widely popular game, Subway Surfers - the most downloaded mobile game in the world, with over four and a half billion downloads. Located in the heart of Copenhagen, we aim to create playful moments that inspire our fans to care.

Hundreds of millions of players play Subway Surfers each month, and enjoy smooth gameplay, new features and a concept that’s now worked for over fourteen (Yes, 14!) years - and we’re looking for a talented Game Engineer for our Tech Pod to make sure the game and the technology behind it keeps running.

As a Game Engineer - Tech Pod, you’ll work closely with engineers and other disciplines to develop the systems, integrations, and technical foundations behind Subway Surfers. You’ll have the opportunity to take ownership, contribute to technical decisions, and help us continuously improve the game, its technology, and the way we build it.

Nothing’s worse than playing an unstable game. If unstable gaming annoys you, make you'll take enjoyment in making stable games for others. More below!

Responsibilities

  • Develop and maintain systems, platform capabilities, and SDK integrations that enable us to deliver new features and content for Subway Surfers using Unity, C#, and native code

  • Collaborate with other Engineers to take technical solutions from concept through implementation and release

  • Write clean, maintainable code and contribute to the long-term health of the Subway Surfers codebase

  • Review code and collaborate with other Engineers to share knowledge and maintain engineering quality

  • Debug and resolve issues across Unity, native platform code, backend integrations, and live systems

  • Integrate Subway Surfers with SYBO's platform and backend services, bringing shared platform capabilities into the game

  • Integrate and maintain third-party SDKs and services across iOS and Android

  • Contribute to improving our CI/CD pipelines, tools, workflows, and development practices, including Jenkins

Life at SYBO

In your first month, you’ll get to know SYBO, Subway Surfers, our technology, and how the team works. You’ll work closely with the Technical Owner and other Engineers in the Tech Pod, familiarize yourself with the codebase, development and release pipelines, platform integrations, and key technical systems, and start making your first contributions.

In your first three months, you’ll be contributing independently to systems and integrations and taking an active role in the team’s development process. You’ll work with both SYBO platform services and third-party SDKs, participate in technical discussions around implementation, system design, and architecture, and become increasingly comfortable working across the Subway Surfers technology stack.

In your first twelve months, you’ll be a trusted and impactful member of the Subway Surfers team, contributing to technical systems and integrations from planning through release. You’ll help shape solutions across the game, platform integrations, and development pipeline that allow us to reliably deliver Subway Surfers to hundreds of millions of players.

Requirements

  • Strong knowledge of OOP languages, primarily C#

  • Solid experience developing games in Unity, ideally for mobile

  • Good understanding of software engineering principles, data structures, algorithms, and common design patterns

  • Experience writing native code for iOS and Android

  • Experience working with version control systems such as Git

  • Experience integrating client applications with backend services and APIs

  • Experience working in Agile methodologies

Bonus points

  • Experience with mobile build and release processes for the App Store and Google Play

  • Experience working with CI/CD pipelines and tools such as Jenkins

About SYBO

We're SYBO, the mobile games studio behind the legendary Subway Surfers, with over 4.5 billion downloads worldwide! Join our team in the heart of Copenhagen, where creativity flourishes in our new, state-of-the-art studio.

If you join us, you'll have the opportunity to dive into exciting and creative projects alongside a diverse group of like-minded colleagues from over 40 countries across the globe.

We truly believe you perform your best, when you have the equipment you need - and our IT team is always on hand to ensure you have access to the latest tools and gear, enabling you to be at your best - even remotely with a home-office budget!

We also pride ourselves in taking care of your well-being, offering a delicious lunch buffet, a variety of healthy snacks, and regular social events to keep the energy flowing.

Not in Copenhagen? Not a problem! We have in-house relocation specialists who will help you relocate, and feel right at home in Copenhagen and at SYBO!

SYBO is committed to providing equal opportunities to all applicants, regardless of race, religion, sex, national origin, age, disability, genetic information, marital status, sexual orientation, gender identity or expression, or any other characteristic protected by applicable law.

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