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Salary
≈ $20k – $52k per year (Estimated)
Location
In office (Shanghai)
Seniority
Middle · 3+ years exp
Employment
Full-Time

Confirmed on the employer's own hiring board on Oct 27, 2026. First seen by Alion on Feb 9, 2026. thatgamecompany scores C on the Alion truth index.

Overview
Company
Impact
Profile match
thatgamecompany is an independent video game studio headquartered in Santa Monica, California, known for the artistic, emotionally driven games flOw, Flower and Journey and the free-to-play social adventure Sky: Children of the Light. Founded in 2006 by Jenova Chen and Kellee Santiago, it also runs a large studio in Shanghai, has had its work enter the Smithsonian permanent collection and in 2026 launched the publishing label thatgamepublisher. It hires game engine, graphics, gameplay, build and systems engineers, technical designers, character artists, producers, data analysts and brand, community and social media marketers, including interns in China, Japan and Vietnam.

DevOps Engineer - China

On any given day at thatgamecompany, you might:

  • Design, implement and maintain scalable, secure, and reliable cloud infrastructure globally

  • Design and implement infrastructure as code and configuration as code

  • Optimize server deployment strategies for rapid scaling during peak player loads

  • Implement and maintain monitoring, logging, and alerting systems for game service

  • Implement CI/CD pipelines specifically tailored for game service developments and deployments

  • Support development teams by developing and maintaining local development environments and rapid iteration cycles

  • Design and implement internal services and tools serving engineers company-wide for quality and efficiency

We expect you to:

  • Have deep passion for video games; be a gamer and think on behalf of players.

  • Embrace experimentation and innovation to solve complex problems.

  • Enjoy working with fast-moving and rapidly-growing teams.

Required Skills

  • 3 or more years of experience in DevOps for live service games or related products.

  • Strong background in at least one cloud provider (AWS, GCP, AliCloud etc.)

  • Proficiency in infrastructure as code (Terraform/OpenTofu, or similar)

  • Proficiency in container-based application development and deployment (Docker, Kubernetes, Helm).

  • Solid Knowledge of observability solutions such as Prometheus, OpenTelemetry, and related toolchains

  • Proficiency in at least one of backend development languages such as Python, Golang, C/C++, Jenkins Groovy etc. Familiar with one of web development languages such as HTML, CSS, JavaScript, PHP etc.

  • Proficiency in GitOps patterns and tooling such as ArgoCD, FluxCD, Terragrunt, etc.

  • Experience in designing and implementing CI/CD pipelines (Jenkins, GitLab CI, Tekton, GitHub Actions).

  • Strong understanding of source control systems (Git, Perforce).

  • Solid knowledge of network technologies such as TCP/UDP, CDN, mTLS, load balancer, Global Accelerator etc.

  • Knowledge of database technologies (Redis, PostgreSQL, MongoDB) for high-throughput applications

  • Fluency in writing REST APIs and applying software patterns like TDD.

  • Knowledge of Agile methodologies and software release management practices. Capable of understanding English documentation.

  • Fluent in written English for technical communications in chat tools. Be able to speak English for daily life.

Preferred Skills

Any of the following would be highly preferred, but we prioritize candidates eager to innovate and grow:

  • Advanced Kubernetes skills (application development and platform management).

  • Experience implementing service mesh systems (Istio)

  • Experience implementing internal development platforms (serving for developer, QA, release manager etc.)

  • Knowledge of SRE practices and their application in game development. Fluent spoken English for cross-team and player-facing communication

We look forward to meeting you

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