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Salary
≈ $26k – $74k per year (Estimated)
Location
In office (Shanghai)
Seniority
Senior · 5+ years exp
Employment
Full-Time

Confirmed on the employer's own hiring board on Oct 26, 2026. First seen by Alion on Sep 8, 2026. thatgamecompany scores C on the Alion truth index.

Overview
Company
Impact
Profile match
thatgamecompany is an independent video game studio headquartered in Santa Monica, California, known for the artistic, emotionally driven games flOw, Flower and Journey and the free-to-play social adventure Sky: Children of the Light. Founded in 2006 by Jenova Chen and Kellee Santiago, it also runs a large studio in Shanghai, has had its work enter the Smithsonian permanent collection and in 2026 launched the publishing label thatgamepublisher. It hires game engine, graphics, gameplay, build and systems engineers, technical designers, character artists, producers, data analysts and brand, community and social media marketers, including interns in China, Japan and Vietnam.

Responsibilities

  • Analyze and resolve complex game performance bottlenecks, optimizing CPU/GPU, memory, energy, and I/O usage across a wide spectrum of Android devices

  • Evaluate team workflows to identify inefficiencies, developing solutions that streamline engineering processes and proactively reduce technical debt

  • Design and implement robust Android performance testing metrics and automated pipelines to elevate the gameplay development experience

  • Diagnose and fix rendering anomalies and runtime issues, including frame-rate drops, graphical artifacts, and memory leaks

  • Collaborate closely with various disciplines, including artists, designers, and other engineers, to gather requirements, deliver and iterate on features

Required Skills

  • 5+ years of professional software development experience using C++

  • Strong foundation in computer science, applied mathematics, and analytical modeling

  • Deep understanding of the Android ecosystem and mobile game development

  • Experience with multithreading, performance analysis, and code optimization

  • Proficiency in at least one Graphics API (Vulkan, OpenGL, or Metal)

  • Fluent in written English for professional communications

Preferred Skills

  • Cross-platform development experience (iOS/Windows/PlayStation/Nintendo Switch)

  • Familiarity with Lua, or similar scripting languages

  • Ability to discuss or share examples of advanced C++ work (e.g., custom engines, renderers, or similar projects)

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