2,064,162open jobs
125,020companies
239,276added this week
Browse all
Location
In office (Montreal)
Seniority
Staff
Employment
Full-Time

Confirmed on the employer's own hiring board on Nov 3, 2026. First seen by Alion on Jul 10, 2026. Ubisoft scores B on the Alion truth index.

Overview
Company
Impact
Profile match
Ubisoft is a French video game company founded in 1986 by five brothers from a family agricultural business in Brittany, and it grew into one of the largest game publishers in Europe. It owns and develops the Assassin's Creed, Far Cry, Tom Clancy, Just Dance and Rainbow Six franchises across a network of studios spanning France, Canada, Ukraine, Romania, Singapore and elsewhere, and it operates several of them as long-running live services. Headquartered near Paris and listed on Euronext, the company restructured in 2025 into subsidiary units with an investment from Tencent covering its largest franchises.

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

As a Technical Art Director at Ubisoft Montreal, you will bring advanced expertise in rendering and graphics systems to support the project vision and production quality. You will work closely with leadership, programming, and creative teams to ensure the technical feasibility of visual features within the engine used by the project, Unreal.

You will help define the project’s technical direction while balancing performance, visual quality, stability, and production efficiency. You will also support a team of Technical Artists by fostering collaboration, skill development, and alignment across practices.

What you’ll do

  • Collaborate with leadership teams to define the technical vision and evaluate the feasibility of graphical features
  • Supervise and support a team of three Technical Artists and one Principal Technical Artist
  • Develop and maintain technical solutions in Unreal to support visual goals and production needs
  • Evaluate constraints related to rendering, memory, performance, and graphics systems in order to recommend appropriate solutions
  • Design, improve, or integrate tools and workflows to support artistic and technical production pipelines
  • Support creative and programming teams in solving complex technical challenges
  • Define and maintain technical standards, best practices, and reference documentation
  • Prepare technical reviews and recommend improvements to graphics production processes
  • Monitor relevant technological advancements and share learnings with teams
  • Contribute to recruiting, mentoring, and developing technical art talent

What you bring to the team

  • Experience in technical direction within technical art or graphics programming in the video game industry
  • Experience managing, mentoring, or coordinating technical teams
  • Advanced knowledge of Unreal and deep understanding of rendering systems and graphics architecture
  • Knowledge of constraints related to performance, memory, rendering pipelines, and graphics optimization
  • Experience with digital art tools and 3D software such as Maya, 3ds Max, and Substance Painter or similar tools
  • Understanding of programming or scripting languages such as C++, Python, or C#
  • Ability to clearly communicate technical concepts to a variety of partners
  • Collaborative, structured, and solution-oriented approach

What to send our way

  • Your CV highlighting your relevant skills and accomplishments
  • Examples of projects, technical documentation, or other work relevant to the role
Free account
Stop reading job ads. Get the ones that fit.
One free account turns this page into a shortlist built around your stack, your level and your pay.
Match on every job. Stack, seniority, pay and location, scored against your profile.
2,064,162 open roles. Read straight off company career pages, refreshed every day.
Unlimited applications. Every one you send is tracked in one place, on-site or on a company board.
3 tailored CVs a month. Rewritten for the exact job you are applying to. Included free.
Create a free account Continue with Google
Free forever. No card. Under a minute.

Your match

How well do you fit this role?
Two answers are enough for a real match. No account needed.
Check my fit
Answers stay in this browser until you create an account.

Recommended for you based on this role

Games
Similar stack
Same company
Montreal
$61k – $86k per year · Hybrid · Full-Time · Toronto
Game Dev
Unity
Houdini
Substance 3D Designer
Design
Blender
Maya
Apply
$57k – $93k per year · In office · Full-Time · Toronto
Apply
≈ $48k – $120k per year (Estimated) · Hybrid · Full-Time · 4+ years exp · Montreal
Game Dev
Houdini
Design
Blender
Maya
Apply
≈ $75k – $151k per year (Estimated) · Equity · Remote (United States, United Kingdom, Canada) · Full-Time
Design
Adobe Photoshop
Blender
Maya
Figma
Substance 3D Painter
Apply
≈ $56k – $141k per year (Estimated) · In office · Full-Time · 8+ years exp · Quebec
C++
Apply
≈ $33k – $67k per year (Estimated) · In office · Bachelor's Degree · Italy
Python
C#
C++
Robotics
Digital Twin
Analytics
Informatica
Apply
≈ $35k – $64k per year (Estimated) · In office · Bachelor's Degree · Zola Predosa
Python
C#
C++
Game Dev
Unreal Engine
Robotics
NVIDIA Omniverse
Isaac Sim
Digital Twin
Analytics
Informatica
Apply
≈ $34k – $70k per year (Estimated) · In office · Bachelor's Degree · Italy
Python
C#
C++
Game Dev
Unreal Engine
Robotics
NVIDIA Omniverse
Digital Twin
Analytics
Informatica
Apply
≈ $43k – $112k per year (Estimated) · In office · Bachelor's Degree · Italy
Python
C++
AI/ML
Reinforcement Learning
Computer Vision
PyTorch
Physical AI
Robotics
ROS
Isaac Sim
Isaac Lab
Motion Planning
Reinforcement Learning
Digital Twin
Analytics
Informatica
Apply
$123k – $184k per year · Equity · Hybrid · Full-Time · 8+ years exp · Bachelor's Degree · Lincolnshire
C++
DevOps
RTOS
Linux
IoT
MQTT
Management
Agile
Scrum
Kanban
Apply
≈ $49k – $100k per year (Estimated) · In office · Full-Time · Montreal
Design
Adobe Photoshop
Figma
Adobe After Effects
Apply
≈ $56k – $114k per year (Estimated) · In office · Full-Time · Montreal
Python
Game Dev
Unreal Engine
Robotics
Inverse Kinematics
Apply
≈ $52k – $131k per year (Estimated) · In office · Full-Time · 7+ years exp · Bachelor's Degree · Montreal
C#
C++
Apply
≈ $57k – $117k per year (Estimated) · In office · Full-Time · Montreal
Game Dev
Unreal Engine
Apply
$61k – $75k per year · In office · Contractor · Toronto
Design
Adobe Photoshop
3ds Max
Maya
Apply
In office · Full-Time · 2+ years exp · Bachelor's Degree · Montreal
Apply
$47k – $61k per year · In office · Bachelor's Degree · Montreal
Apply
In office · Full-Time · Montreal
Apply
In office · Full-Time · Montreal
Apply
Concepteur.trice FPGA 12 hours ago
In office · Full-Time · 5+ years exp · High School Diploma · Montreal
Verilog
SystemVerilog
VHDL
Chips/EDA
Altium Designer
Xilinx Vivado
Apply
See all jobs
This is one of many
2,064,162 more open roles from verified company boards, updated every day.