Game Developer jobs in San Francisco hiring now at vetted startups and product companies on Alion, updated daily. Average salary around $213,276/year. Compare remote, hybrid and on-site positions with relocation and visa sponsorship. Browse and apply today.
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apple.com • HQ: Cupertino, United States • Smartwatches & Fitness Trackers • Operating Systems • Tablets • Laptops • Smartphones • 5000+ employees • Est. 1976 • Trust A • Hiring 3647, 336 new
HQ: Cupertino, United States • Smartwatches & Fitness Trackers • Operating Systems • Tablets • Laptops • Smartphones • 5000+ employees • Est. 1976 • Trust A • Hiring 3647, 336 new
Apple is an American multinational technology company founded in 1976 by Steve Jobs, Steve Wozniak and Ronald Wayne, and headquartered in Cupertino, California. It designs and sells consumer hardware including the iPhone, Mac, iPad, Apple Watch, AirPods and Vision Pro, together with the operating systems and silicon that run them. A growing services division built around the App Store, iCloud, Apple Music, Apple TV+ and Apple Pay now contributes a large share of profit, making Apple one of the most valuable companies in the world.
worldlabs.ai • HQ: San Francisco, United States • AI Research Labs • Generative 3D • Foundation Models • 201-500 employees • Est. 2024 • Startup • Trust A • Hiring 8
HQ: San Francisco, United States • AI Research Labs • Generative 3D • Foundation Models • 201-500 employees • Est. 2024 • Startup • Trust A • Hiring 8
World Labs is a spatial intelligence laboratory building large world models that generate and reason about three dimensional environments. Founded by the computer vision researcher Fei-Fei Li with collaborators from Stanford and Google, it argues that language alone cannot give machines an understanding of physical space. The company demonstrated systems that turn a single image into an explorable three dimensional scene and raised over a billion dollars in valuation within its first year; its team includes leading researchers in computer vision, graphics and generative modelling.
prismsvr.com • HQ: San Francisco, United States • STEM Education • EdTech Platforms • AR & VR Software • 1-10 employees • Startup • Hiring 11, 2 new
HQ: San Francisco, United States • STEM Education • EdTech Platforms • AR & VR Software • 1-10 employees • Startup • Hiring 11, 2 new
Prisms VR is a team of educators, game developers and engineers that transforms K12 STEM education with adaptive virtual reality for math and science. It hires Unity engineers, sound designers and regional teacher coaches for school districts in several US states. The company is headquartered in San Francisco, United States.
unity.com • HQ: San Francisco, United States • Advertising • AR & VR Software • Developer Tools • Game Development • 1001-5000 employees • Est. 2004 • Trust A • Hiring 129, 8 new
HQ: San Francisco, United States • Advertising • AR & VR Software • Developer Tools • Game Development • 1001-5000 employees • Est. 2004 • Trust A • Hiring 129, 8 new
Headquartered in San Francisco, California, Unity Software Inc. (Unity Technologies) is a technology enterprise specializing in real-time 3D (RT3D) content development software and engine solutions. The company provides an integrated platform that enables developers, creators, and engineers to build, run, and monetize interactive 2D, 3D, virtual reality (VR), and augmented reality (AR) experiences across mobile, console, PC, and spatial computing hardware. By combining cross-platform runtime engines with developer services, cloud tools, and advertising monetization networks, it serves as a core infrastructure provider for the global gaming industry as well as industrial sectors such as automotive, architecture, and film production.
$180k – $269k per year (gross) • Equity • Lead • 8+ years exp • In office (San Francisco, United States) • Relocation • Full-Time • Principal • English
ruffnauts.com • HQ: San Francisco, United States • Virtual & Augmented Reality • VR Gaming • Startup • Hiring 3
HQ: San Francisco, United States • Virtual & Augmented Reality • VR Gaming • Startup • Hiring 3
Ruffnauts is a virtual reality (VR) gaming title and digital media property developed by Vinci Games. The primary platform offering, Ruffnauts: Planet Pals, is a multiplayer, creature-collecting sandbox game designed for Meta Quest headsets. Combining open-world exploration, physics-driven mechanics, and action-platforming, the game allows players to explore spherical biomes, catch and evolve various creatures using "Capture Cubes," utilize interaction gadgets, and engage in sandbox battle lobbies with friends.
jamcity.com • HQ: Culver City, United States • Game Development • Mobile Games • 201-500 employees • Est. 2010 • Trust B • Hiring 11
HQ: Culver City, United States • Game Development • Mobile Games • 201-500 employees • Est. 2010 • Trust B • Hiring 11
Jam City is a Los Angeles mobile game company founded in 2010 that publishes titles including Harry Potter Hogwarts Mystery and Cookie Jam. It operates studios in several countries and hires talent management, user acquisition, UI and UX design, 3D art and growth marketing staff. The company is headquartered in Culver City, California, United States.
tolans.com • HQ: San Francisco, United States • Conversational AI • AI Agents • 51-200 employees • Startup • Trust B • Hiring 7
HQ: San Francisco, United States • Conversational AI • AI Agents • 51-200 employees • Startup • Trust B • Hiring 7
Tolan is building personal AI that helps people think, reflect and take action in their real lives, delivered as a friendly AI guide in an iOS app. Its team previously founded Even, which was acquired in 2022, and the company hires iOS, backend, gameplay and agent engineers and designers. The company is headquartered in San Francisco, California, United States.
spellbrush.com • HQ: San Francisco, United States • Game Development • Generative Image • Est. 2018 • Startup • Trust D • Hiring 10
HQ: San Francisco, United States • Game Development • Generative Image • Est. 2018 • Startup • Trust D • Hiring 10
Spellbrush builds generative models for anime art and the games made with them, including the illustration tool used by its community. Its research focuses on stylised character generation rather than photorealism. The studio ships its own titles alongside the underlying model work.