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Salary
$47k – $118k per year (Estimated)
Location
Remote/Hybrid (Montreal, Canada)
Seniority
Senior · 6+ years exp
Employment
Full-Time
Overview
Company
Impact
Profile match
Behaviour Interactive (BHVR) is a major Canadian video game developer headquartered in Montreal, Quebec, founded in 1992. The company is best known as the creator and developer of the popular asymmetrical multiplayer horror game Dead by Daylight. In addition to developing its own original titles, the studio provides co-development and work-for-hire services for major international publishers and entertainment franchises.

Are you ready to revolutionize the gaming industry with your expertise in character art? We're currently seeking a Senior Character Artist to join our team.

As a Senior 3D Character Artist, you will play a key role in bringing the iconic and terrifying world of Dead by Daylight to life. Working closely with Leads, Art Directors, and multidisciplinary teams, you will create high-quality character assets and cosmetic while maintaining the project's artistic vision and technical standards. You will take ownership of complex and hero characters, contribute to pipeline improvements, mentor less experienced artists, and help drive visual excellence across the game. This role is ideal for an experienced artist with a strong artistic eye, and a passion for creating memorable horror experiences.

In this role you will :

    • Create high-quality game assets, including characters, clothing, hair, textures, materials, and supporting props, ensuring they meet the artistic vision and quality standards of the project.

    • Own the creation of complex and hero character assets from concept interpretation through final implementation, while delivering high-quality work within production timelines.

    • Optimize assets for performance while respecting technical constraints, game engine requirements, and established production pipelines.

    • Collaborate closely with Art Directors, Leads, Technical Artists, and other disciplines to ensure artistic and technical alignment throughout development.

    • Contribute to pipeline improvements, and the adoption of new tools, techniques, and workflows that enhance production efficiency and asset quality.

What we’re looking for:

    • 6+ years of experience as a 3D Character Artist in the video game industry, with experience delivering high-quality character assets for shipped titles.

    • Strong expertise in character modeling, sculpting, texturing, and material creation using tools such as Maya or Blender, ZBrush, Substance Painter, and Photoshop.

    • Experience creating realistic characters, clothing, and hair with a strong attention to detail and a solid understanding of anatomy, form, and visual storytelling.

    • Solid understanding of game art production pipelines, including game-ready topology, UV unwrapping, baking, optimization, LOD creation, and asset integration into Unreal Engine.

    • A strong portfolio showcasing realistic character art and game-ready assets.

Dans ce rôle tu devras :

  • Créer des assets de jeu de haute qualité, incluant personnages. vêtements, cheveux, textures, matériaux et accessoires, en respectant la vision artistique et les standards de qualité du projet ;
  • Prendre en charge la création de personnages complexes et « hero », de l’interprétation du concept jusqu’à l’implémentation finale, tout en respectant les délais de production ;
  • Optimiser les assets pour la performance, en tenant compte des contraintes techniques, des exigences du moteur de jeu et des pipelines de production établis ;
  • Collaborer étroitement avec les Directeur·trice·s Artistiques, les Leads, les Artistes Techniques et les autres disciplines afin d’assurer un alignement artistique et technique tout au long du développement ;
  • Contribuer à l’amélioration des pipelines ainsi qu’à l’adoption de nouveaux outils, techniques et workflows pour optimiser l’efficacité de production et la qualité des assets.

Ce que nous recherchons:

  • 6 ans ou plus d’expérience en tant qu’Artiste Personnage 3D dans l’industrie du jeu vidéo, avec participation à la livraison d’assets de personnages de haute qualité pour des jeux publiés ;
  • Solide expertise en modélisation de personnages, sculpture, texturing et création de matériaux avec des outils tels que Maya ou Blender, ZBrush, Substance Painter et Photoshop ;
  • Expérience dans la création de personnages, vêtements et cheveux réalistes, avec une grande attention aux détails et une bonne maîtrise de l’anatomie, des formes et de la narration visuelle ;
  • Bonne compréhension des pipelines de production d’art de jeu vidéo, incluant la topologie temps réel, le dépliage UV, le baking, l’optimisation, la création de LOD et l’intégration dans Unreal Engine ;
  • Un portfolio solide présentant des personnages réalistes et des assets prêts à être intégrés en jeu.
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