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Salary
$80k – $170k per year (Estimated)
Location
Remote/Hybrid (Montreal, Canada)
Seniority
Senior · 8+ years exp
Employment
Full-Time
Overview
Company
Impact
Profile match
Behaviour Interactive (BHVR) is a major Canadian video game developer headquartered in Montreal, Quebec, founded in 1992. The company is best known as the creator and developer of the popular asymmetrical multiplayer horror game Dead by Daylight. In addition to developing its own original titles, the studio provides co-development and work-for-hire services for major international publishers and entertainment franchises.

As a Senior UX Designer on Blight: Survival, you’ll empower both players and the development team by shaping intuitive, elegant experiences across a vast and dynamic world of systems and interactions. You’ll define scalable UX frameworks, interaction patterns, and player flows, collaborating closely with designers, engineers, and artists to solve complex usability challenges and bring the game’s vision to life. This is a rare opportunity to leave a real mark.

Blight: Survival is a bold, atmospheric experience where your UX work will directly shape how players survive, feel tension, and fight back. As the sole UX voice on the project, you’ll have full ownership to define the experience from the ground up: your vision, your impact, your legacy.

In this role you will:

  • Be responsible for UX from concept to delivery, from player flows and wireframes to prototypes and polished interaction visions.
  • Shape intuitive, accessible, and emotionally engaging player experiences in close partnership with leadership and cross-discipline teams.
  • Design UX solutions that balance player needs, product goals, and technical realities.
  • Champion the player perspective to ensure every feature strengthens satisfaction, clarity, and enjoyment, collaborating closely with the Game design and UI Art teams.
  • Turn user research and playtest feedback into focused, high-impact design improvements.
  • Elevate UX craft across the team and studio by driving best practices, principles, and quality standards.

What we’re looking for:

  • 8+ years of UX design experience in games.
  • Strong grasp of player-centered UX and player behavior, with the ability to translate insights into practical design solutions.
  • Thoughtful problem solver with good attention to detail; proactive about identifying and addressing issues early.
  • Collaborative and communicative, comfortable working in team settings and incorporating feedback.
  • Reliable and adaptable, able to contribute quickly and effectively on projects with real constraints.
  • Experienced with Figma, Adobe XD, and the Adobe Suite; motion experience is a plus.

Dans ce rôle tu devras:

  • Être responsable de l’UX de la conception à la livraison, des parcours joueur et wireframes jusqu’aux prototypes et aux visions d’interaction abouties;

  • Créer des expériences joueur intuitives, accessibles et émotionnellement engageantes, en étroite collaboration avec le leadership et les équipes transverses;

  • Concevoir des solutions UX qui équilibrent les besoins des joueurs, les objectifs produit et les réalités techniques;

  • Porter la voix du joueur afin de garantir que chaque fonctionnalité renforce la satisfaction, la clarté et le plaisir, en collaboration étroite avec les équipes de conception de jeux et d'art UI;

  • Transformer la recherche utilisateur et les retours de playtests en améliorations de design ciblées et à fort impact;

  • Élever le niveau de l’UX au sein de l’équipe et du studio en diffusant les bonnes pratiques, les principes et les standards de qualité.

Ce que nous recherchons:

  • Plus de 8 ans d’expérience en design UX dans le jeu vidéo;

  • Excellente compréhension de l’UX centrée sur le joueur et des comportements des joueurs, avec la capacité de transformer ces insights en solutions de design concrètes;

  • Bon esprit d’analyse et de résolution de problèmes, avec un fort souci du détail ; proactif·ve dans l’identification et la résolution des problèmes en amont;

  • À l’aise dans le travail collaboratif et la communication, capable de travailler en équipe et d’intégrer les retours;

  • Fiable et adaptable, capable de contribuer rapidement et efficacement sur des projets soumis à de vraies contraintes;

  • Expérience avec Figma, Adobe XD et la suite Adobe ; une expérience en motion design est un atout.

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