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Salary
$106k – $233k per year (Estimated)
Location
Remote/Hybrid (Montreal, Canada)
Seniority
Architect · 8+ years exp
Employment
Full-Time
Overview
Company
Impact
Profile match
Behaviour Interactive (BHVR) is a major Canadian video game developer headquartered in Montreal, Quebec, founded in 1992. The company is best known as the creator and developer of the popular asymmetrical multiplayer horror game Dead by Daylight. In addition to developing its own original titles, the studio provides co-development and work-for-hire services for major international publishers and entertainment franchises.

Help shape the next era of an iconic survival franchise.

For over a decade, 7 Days to Die has captivated more than 20 million players worldwide. Now, with Behaviour Interactive joining forces with The Fun Pimps, we’re entering an exciting new phase of growth, bringing together deep live game expertise and the creative legacy behind the franchise. This is a rare opportunity to help elevate a beloved game, scale its long-term potential, and shape what comes next for millions of players.

We’re looking for a UX Director to define and elevate the player experience across a complex, evolving live game.

This is a rare opportunity to become the first dedicated UX leader on the game, building the discipline from the ground up while staying deeply hands-on in the short term. Working closely with Design, Production, Product, Engineering, User Research, you’ll help bring clarity, usability, and the right level of tension to a game where every decision matters.

In this role you will:

  • Own the end-to-end player experience across core journeys such as menus, HUD, onboarding, progression, crafting, and survival loops.
  • Define the UX/UI vision and establish the foundations of the discipline, including principles, standards, documentation, and future team structure.
  • Be deeply hands-on in the short term, driving UX architecture, user flows, wireframes, prototypes, and direct design execution.
  • Partner closely with Design, Production, Engineering, Product, and User Research to rapidly iterate and ship improvements into the live game.
  • Build UX pipelines and scalable design systems that support major updates, new features, and long-term franchise growth.
  • Use player feedback, telemetry, research, and strong product judgment to improve usability, retention, and long-term engagement.

What we are looking for:

  • 8+ years in UX, including 2+ years in leadership within video game production.
  • Proven ability to build UX foundations, pipelines, or teams from scratch.
  • Strong hands-on expertise in UX architecture, player flows, wireframing, prototyping, and systems-heavy gameplay experiences.
  • Deep understanding of player behavior, usability, accessibility, and long-term engagement loops.
  • Strong product judgment, using research, telemetry, and player feedback as inputs not crutches.
  • Excellent cross-discipline communication and leadership skills, with the ability to influence Design, Production, Engineering, and Product teams.

Dans ce rôle tu devras:

  • Assumer de bout en bout l’expérience joueur sur les parcours clés, tels que les menus, le HUD, l’onboarding, la progression, le crafting et les boucles de survie ;
  • Définir la vision UX/UI et établir les fondations de la discipline, incluant les principes, standards, documentation et la structure future de l’équipe ;
  • Être fortement impliqué·e opérationnellement à court terme, en pilotant l’architecture UX, les parcours utilisateurs, les wireframes, les prototypes et l’exécution directe du design ;
  • Collaborer étroitement avec les équipes Design, Production, Ingénierie, Produit et Recherche Utilisateur afin d’itérer rapidement et de livrer des améliorations dans le jeu en live ;
  • Mettre en place des pipelines UX et des systèmes de design évolutifs soutenant les mises à jour majeures, les nouvelles fonctionnalités et la croissance à long terme de la franchise ;
  • Exploiter les retours des joueurs, la télémétrie, la recherche et un solide sens du produit pour améliorer l’utilisabilité, la rétention et l’engagement à long terme.

Ce que nous recherchons:

  • Plus de 8 ans d’expérience en UX, dont plus de 2 ans en leadership au sein de la production de jeux vidéo ;
  • Capacité démontrée à construire des bases UX, des pipelines ou des équipes à partir de zéro ;
  • Solide expertise pratique en architecture UX, parcours joueur, wireframes, prototypage et expériences de gameplay axées sur des systèmes complexes ;
  • Excellente compréhension du comportement des joueurs, de l’utilisabilité, de l’accessibilité et des boucles d’engagement à long terme ;
  • Fort sens du produit, en utilisant la recherche, la télémétrie et les retours des joueurs comme des leviers d’aide à la décision, et non comme des béquilles ;
  • Excellentes compétences en communication et en leadership interdisciplinaire, avec la capacité d’influencer les équipes de design, de production, d’ingénierie et de produit.
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