2,129,894open jobs
137,122companies
243,311added this week
Browse all
Salary
≈ $55k – $138k per year (Estimated)
Location
In office (Manchester)
Seniority
Principal
Visa
Licensed UK visa sponsor
Employment
Full-Time

Confirmed on the employer's own hiring board on Nov 9, 2026. First seen by Alion on Sep 16, 2026. Cloud Imperium Games scores B on the Alion truth index.

Overview
Company
Impact
Profile match
Cloud Imperium Games is an independent video game developer building Star Citizen, a crowdfunded multiplayer space simulation with a persistent universe, and Squadron 42, a story-driven single-player game set in the same universe. Founded in 2012 in Austin, Texas by Chris Roberts, it has passed one billion dollars in community funding and employs more than 1,000 people across studios including Manchester in the UK and Montreal, where its Turbulent studio merged into the company in 2023. It hires gameplay, AI, graphics, tools, animation and UI programmers, level and mission designers, DevOps engineers, and brand, campaign and social media managers.

We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent.

As a Principal Level Designer on Star Citizen, you will be working as part of a larger Design team to help create cutting edge gameplay and level content within a meticulously crafted, multiplayer online space sim. With a diverse selection of locations and themes throughout, join the FPS team and help us create something truly special.

Founded in 2012 by renowned game developer Chris Roberts, Cloud Imperium Games (CIG) is one of the largest global independent studios, dedicated to delivering next-generation AAA games. CIG prides itself in thinking outside the box, encouraging creativity and developing ground-breaking technology. CIG believes in raising the bar for the gaming industry and the community as a whole.

For more information about life at Cloud Imperium Games, check this out -https://youtu.be/cXjp7SRBpIA

What does a Principal Level Designer at CIG do?

  • Work closely with Directors, Designers and Artists in building a wide range of great locations for Star Citizen and Squadron 42 universe.

  • Own the gameplay intent of various sandbox and dungeon experiences as well as implementing dynamic puzzles and traversal challenges with a systemic approach.

  • Prototype level interactions, puzzles, challenges, events and layouts of modular content.

  • Work closely with your fellow Level Designers, helping and mentoring junior members and participate in creating a collaborate atmosphere within the team.

  • Drive improvements with the tools team for markup, location tools and procedural content generation.

What do we expect from our Principal Level Designer?

  • Experience in developing and shipping AAA title/titles and understanding the process of building levels/locations from concept to final.

  • Experience in product ownership of entire levels or sections of a game and the cross discipline management and responsibility that comes with it.

  • Excellent knowledge of Game Editors and block out tools with a strong emphasis on 3D blockouts and location flow.

  • Technical experience working with advanced editor tools and modular/procedural content.

  • Excellent communication skills and experience working across disciplines.

  • Effective ability to gather and respond to director feedback and organise cross team iteration based on it.

  • Experience with working on open world multiplayer games.

If you feel you have something to offer this role, even if you don’t think you qualify for all the above, you should still apply - we are an inclusive employer and if you have potential, talent and a great work ethic, we want to hear from you.

Diversity Statement

CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it’s our differences that make it special.

Fraud Statement

We are aware of people receiving job offers that fraudulently allege to be from CIG. These types of fraud can be carried out through false websites, fake email addresses claiming to be from our company, or social media. We do not ask for your personal info like bank account numbers, identification numbers, etc through social media or chat-based apps, nor do we request or send money for the purchase of business equipment.

If you suspect fraud, please report it to your local authorities, as well as reaching out to us at info @ cloudimperiumgames.comwith any information you may have.

If you like wild growth and working with happy, enthusiastic over-achievers, you'll enjoy your career with us!

If you like wild growth and working with happy, enthusiastic over-achievers, you'll enjoy your career with us!

Free account
Stop reading job ads. Get the ones that fit.
One free account turns this page into a shortlist built around your stack, your level and your pay.
Match on every job. Stack, seniority, pay and location, scored against your profile.
2,129,894 open roles. Read straight off company career pages, refreshed every day.
Unlimited applications. Every one you send is tracked in one place, on-site or on a company board.
3 tailored CVs a month. Rewritten for the exact job you are applying to. Included free.
Create a free account Continue with Google
Free forever. No card. Under a minute.

Recommended for you based on this role

Games
Remote, many countries
Similar stack
Same company
Manchester
Hybrid · Full-Time · London
C#
Game Dev
Unity
Management
Scrum
Apply
Principal Game Artist 10 days ago
≈ $61k – $152k per year (Estimated) · In office · London
Game Dev
Unity
Apply
Audio Programmer 8 months ago
In office · Full-Time · Manchester
C++
Apply
Senior UI Programmer 25 days ago
Hybrid · Full-Time · London
Kotlin
C++
Mobile
Jetpack Compose
MVVM
ViewModel
Game Dev
Unreal Engine
Apply
Hybrid · Full-Time · Cambridge
Design
Maya
ZBrush
Substance 3D Painter
Apply
Remote (likely EAEU)
Game Dev
Unity
Apply
Remote (likely EAEU) · 1+ year exp · Bachelor's Degree · Tashkent
Game Dev
Unity
Spine
Design
Figma
Apply
Remote (EAEU) · Moscow
Apply
Remote (EAEU) · 2+ years exp · Saint Petersburg
Java
Kotlin
DevOps
Ansible
Prometheus
Docker
Grafana
Linux
Apply
Remote (EAEU) · 5+ years exp · Saint Petersburg
Game Dev
Unreal Engine
Behavior Tree
Apply
≈ $57k – $143k per year (Estimated) · In office · Full-Time · Manchester
C++
Apply
Technical Animator 4 months ago
In office · Full-Time · Manchester
Python
Design
Maya
Apply
Principal VFX Artist 6 months ago
≈ $53k – $133k per year (Estimated) · In office · Full-Time · Manchester
Game Dev
Houdini
Design
3ds Max
Adobe After Effects
Apply
Senior VFX Artist 6 months ago
≈ $44k – $125k per year (Estimated) · In office · Full-Time · Manchester
Game Dev
Houdini
Design
3ds Max
Adobe After Effects
Apply
Lead Graphics Programmer 10 months ago
≈ $57k – $143k per year (Estimated) · In office · Full-Time · Manchester
C++
Apply
Caterlink - Chef 1 day ago
$34k – $38k per year · In office · Full-Time · Manchester
Apply
Starbucks Barista 3 days ago
In office · Full-Time · Manchester
Apply
$67k – $80k per year · Hybrid · Full-Time · Manchester
Apply
In office · Full-Time · London · Reading · Manchester · Birmingham
Marketing
Salesforce
Apply
QMS Manager 3 days ago
$74k – $84k per year · Hybrid · Full-Time · Manchester
Apply
See all jobs
This is one of many
2,129,894 more open roles from verified company boards, updated every day.