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Salary
≈ $78k – $140k per year (Estimated)
Location
Hybrid (Vancouver, Canada)
Seniority
Senior · 10+ years exp

Confirmed on the employer's own hiring board on Oct 24, 2026. First seen by Alion on Oct 22, 2026.

Overview
Company
Impact
Profile match
Electronic Arts is an American video game publisher founded in 1982 by Trip Hawkins that develops and publishes games for consoles, PCs and mobile devices. Its franchises include EA SPORTS FC, Madden NFL, The Sims, Battlefield and Apex Legends, built by studios such as EA Vancouver, Maxis, DICE and Respawn, and it earns much of its revenue from live services and in-game content. The company is headquartered in Redwood City, California, United States.

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Description and requirements

In FC Quality Verification Engineering, our mission is to build the technology, large-scale test automation, and AI-powered developer tools that help our EA SPORTS FC teams understand game quality and decide when we are ready to ship.We work closelywith development, quality verification, production, content, and live operations teams.

Role summary

As a Senior Software Developer in Vancouver you willmanage these systems from proposal to adoption. You willshape our technical direction, write code, define success metrics, and mentor engineers on our team. You will report to our Technical Director, FC Quality Verification Engineering.

Responsibilities

  • Lead the design and implementation of closed-loop, multi-agent state machines, human-in-the-loop execution flows, and Generative AI testing frameworks for hyper-personalization systems.

  • Develop distributed agent execution environment that autonomously run and self-heal end-to-end tests across complex environments.

  • Develop statistical validation solutions, probabilistic rubrics, and calibration frameworks to measure feature quality, model drift, and non-deterministic agent behaviour at scale.

  • Owntechnical designs, build reusable components, and improve our Continuous Integration and Continuous Delivery (CI/CD) workflows and distributed execution services.

  • Diagnose failures across code, data, and infrastructure, fix rootcauses, and mentor our engineers through code reviews and knowledge sharing.

  • Act as product owner for the systems you lead: work with stakeholders to define and prioritize requirements, agree scope and success criteria, turn them into delivery plans, and keep partners informed of estimates, progress, risks and dependencies.

  • Learn and evaluate new engineering approaches, including AI-assisted workflows where useful, and measure improvements in reliability, feedback speed and adoption.

Required qualifications

  • 10+ years of professional software development experience.

  • A Batchelor or Master's degree in Computer Science, Software Engineering, or a related field that includes coursework or academic exposure to Artificial Intelligence / Machine Learning concepts.

  • Proficiency in C# or C++ and Python, alongside experience designing complex software systems, automated testing, and version control.

  • Experience designing and independently implementing complex software systems, including interfaces, dependencies and documented trade-offs.

  • In-depth experience with LLMs, multi-agent orchestration, state machines, context/memory management, and human-in-the-loop workflows.

  • Proficiency in statistical inference, hypothesis testing, variance reduction, and experimental design to build statistical testing solutions for probabilistic systems.

  • Experience developing evaluation frameworks for generative systems, including dataset curation, LLMs-as-a-judge design, validation criteria, error analysis, and quantitative/qualitative metrics.

  • Experience building test automation or developer tools, integrating them into CI/CD workflows, and debugging distributed systems using logs and telemetry.

Pay Transparency - North America

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$141,400 - $204,400 CAD

Pay is just one part of the overall compensation at EA.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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