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Confirmed on the employer's own hiring board on Nov 5, 2026. First seen by Alion on Sep 11, 2026. Nex scores A on the Alion truth index.

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Nex

Nex is a motion gaming company based in San Jose, California, that makes Nex Playground, a family game console that uses computer vision to turn body movement into play without controllers or wearables. Founded in 2017, it builds active games, licensed titles and fitness content for the console and its subscription service, and it runs development teams in Hong Kong, Taipei and Singapore. It hires game developers, DevOps and frontend engineers, QA managers, hardware prototype engineers, VFX artists, designers, community managers and summer interns.

Nex is on a mission to help families rediscover the joy of movement. Created by parents for parents, Nex combines technology and play to deliver fun, social, and interactive experiences powered by natural body motion, encouraging kids and adults to move more, play more, and have fun together. Nex Playground, the company’s award-winning active play system, is purpose-built to get families moving year-round, with safety and privacy as core considerations in its intentional design. It is certified kidSAFE+ COPPA compliant and built to support healthy, active play for all ages and abilities.

Nex Playground features a growing library of 50+ experiences, including motion and dance games, fitness and educational experiences, and Nex Originals. Content includes collaborations with partners like Hasbro, Sesame Workshop, and NBCUniversal. Nex has been recognized by Fast Company’s Most Innovative Companies, TIME’s Best Inventions, and Parents’ Best Entertainment System for Families, and has earned Red Dot, IDEA, and Core77 international design awards. We encourage you to explore Have Fun  and Is Motion Gaming Back?, as they offer a deeper look into our culture, values, and explain how our approach to motion gaming differs from previous generations.

Nex employees may be expected to collaborate with colleagues across different time zones. Depending on the role and location, occasional travel may also be required for company events, external meetings, and other business-related activities.

Important Notice:   To protect yourself from recruitment scams, please note that Nex communicates through official company emails ending in @nex.inc. If you receive a suspicious email or message, please do not respond and report it immediately to us.

Location: Hong Kong

Type: Full Time Internship (June 1, 2027 - August 31, 2027)

The Role

The Core Technology team builds the systems that allow Nex Playground to use cameras, microphones, and other sensors to understand player movement and interactions in real time.

As our Software Engineer Intern (Engineering, Core Technology), you will work across the technology stack behind these experiences. You may build real-time software that runs on Nex Playground, create internal tools for preparing and reviewing datasets, improve camera and hardware integrations, or automate how we train, evaluate, optimize, and deploy machine learning models.

You will collaborate with software engineers, ML researchers, and game teams to investigate real-world problems and turn new ideas into reliable technologies that can be used in games. You will receive hands-on mentorship while owning meaningful work that contributes to our products and engineering capabilities.

What You Will Do

  • Build real-time software for motion tracking, cameras, audio, and ML inference.
  • Develop tools that help engineers prepare datasets and train, evaluate, optimize, and deploy ML models.
  • Improve reliability and developer experience through visualization, debugging, performance analysis, and automated testing.
  • Collaborate with engineers and researchers to bring experimental technologies into games.

Should Have

  • Must be currently enrolled in an undergraduate or graduate degree program at an accredited college or university.
  • Solid foundation in software development and computer science fundamentals.
  • Programming experience in any language.
  • Strong problem-solving and debugging skills.
  • Strong communication and collaboration skills.
  • Curiosity about real-time systems, machine learning systems, cameras, sensors, or hardware.
  • Excited to learn and work across different parts of the technology stack.

Nice To Have

  • Experience with C++, C#, or Java.
  • Interested in computer vision, ML inference, cameras, audio, or embedded systems.
  • Interested in building developer tools, web or desktop applications, or data workflows.
  • Interested in profiling, automated testing, CI/CD, or DevOps practices.
  • Enthusiastic about games, interactive physical experiences, and helping people be active and healthy.

We Offer

  • Competitive compensation package.
  • Flexible working hours and vacation policy.
  • Product-driven culture that treasures talents and individual growth.
  • Front-row seat and hands-on experience with cutting edge technologies in the evolving gaming field

Nex is located in San Jose, California, USA  and Hong Kong. Learn more about us at https://www.nexplayground.com/about. 

We encourage applications even if you don’t meet more than 50% of the requirements - we believe that experience comes in many forms!

Nex is an equal opportunity employer and does not discriminate on the basis of race, color, religion, sex (including pregnancy, childbirth, gender identity, and sexual orientation), national origin, ancestry, age, physical or mental disability, medical condition, genetic information, marital status, military or veteran status, or any other characteristic protected by applicable law. This policy applies to all individuals at every stage of the employment relationship, including all current and prospective employees, and covers all employment decisions including recruitment, hiring, job assignment, promotion, compensation, benefits, training, discipline and termination.

We are committed to providing a workplace free from discrimination and harassment and to fostering an inclusive environment for all employees.

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