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Salary
≈ $78k – $158k per year (Estimated)
Location
In office (Montreal)
Seniority
Senior
Employment
Full-Time

Confirmed on the employer's own hiring board on Sep 30, 2026. First seen by Alion on Sep 25, 2026. Ubisoft scores B on the Alion truth index.

Overview
Company
Impact
Profile match
Ubisoft is a French video game company founded in 1986 by five brothers from a family agricultural business in Brittany, and it grew into one of the largest game publishers in Europe. It owns and develops the Assassin's Creed, Far Cry, Tom Clancy, Just Dance and Rainbow Six franchises across a network of studios spanning France, Canada, Ukraine, Romania, Singapore and elsewhere, and it operates several of them as long-running live services. Headquartered near Paris and listed on Euronext, the company restructured in 2025 into subsidiary units with an investment from Tencent covering its largest franchises.

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

As an Associate Tech Director - Design at Ubisoft Montréal, you will serve as the primary Unreal Engine technical reference within the Tech Design team. Working closely with the Director Tech Design, Tech Designers, and programming team, you will translate existing gameplay system architecture into modular, reusable Blueprint tools and workflows.

You will help remove technical bottlenecks, support faster iteration, and strengthen the team’s Unreal Engine expertise through teaching, mentoring, and practical guidance.

What you’ll do

  • Guide Tech Designers on Unreal Engine best practices, Blueprint architecture, workflow improvements, and technical problem solving
  • Partner with the Director Tech Design on Unreal Engine topics and contribute technical expertise to priorities and strategic direction
  • Collaborate with programming teams to understand gameplay system architecture, share Level Design use cases, and provide focused implementation feedback
  • Translate gameplay architecture for weapons, inventory, crafting, artificial intelligence, and interaction systems into modular and performant Blueprint tools
  • Equip Level Designers with reliable and documented tools, systems, and Blueprints that support efficient iteration and level creation
  • Define and maintain standards for Blueprint quality, performance, architecture, and asset naming across the studio
  • Prototype gameplay systems in Blueprint before their potential transfer to native code
  • Diagnose and resolve issues involving Blueprint performance, compilation, and stability
  • Create and maintain documentation that includes diagrams, conventions, implementation examples, and technical guidance
  • Teach and mentor Tech Designers on advanced Unreal Engine features, including Gameplay Ability System, Blueprint Interfaces, Animation Blueprints, and Data Assets

What you bring to the team

  • Demonstrate extensive Tech Design experience and advanced hands-on expertise with Unreal Engine 4 or Unreal Engine 5
  • Apply advanced Blueprint Visual Scripting knowledge to architecture, optimization, and communication patterns between Blueprints
  • Understand common gameplay systems such as inventory, weapons, crafting, interactions, and basic artificial intelligence
  • Use Unreal Engine level design tools such as Landscape, World Partition, Data Layers, and Level Instances
  • Improve Blueprint performance with profiling and debugging tools such as Unreal Insights and Blueprint Profiler
  • Collaborate effectively with programming teams on complex gameplay systems and technical workflows
  • Explain technical concepts clearly to both technical and non-technical collaborators
  • Support teaching, mentoring, documentation, and knowledge sharing across Tech Design, Programming, and Level Design teams

What to send our way

  • Share your CV highlighting relevant skills and experiences
  • Include portfolio or project links showcasing relevant Unreal Engine or Blueprint work
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