Salary
≈ $51k – $128k per year (Estimated)
Location
Remote/Hybrid (Montreal, Canada)
Seniority
Senior · 6+ years exp
Employment
Full-Time
Overview
Company
Impact
Profile match
Behaviour Interactive (BHVR) is a major Canadian video game developer headquartered in Montreal, Quebec, founded in 1992. The company is best known as the creator and developer of the popular asymmetrical multiplayer horror game Dead by Daylight. In addition to developing its own original titles, the studio provides co-development and work-for-hire services for major international publishers and entertainment franchises.
We are looking for a Senior Character Artist to help us build a AAA, sci-fi, FPS project in Unreal Engine with a high realism bar. In this position, you’ll play a key role in defining the visual identity of our characters, bringing amazing concept designs to life. If you love creating sci-fi humans this job is for you.
In this role you will :
- Model and texture realistic, sci-fi characters, which seamlessly blend organic and hard surface elements from concept through final in-engine asset.
- Build clean topology suited for rigging complex joints and moving parts.
- Set up and groom hair in Unreal Engine 5 for characters.
- Partner with animation and tech animation teams throughout production to ensure characters move realistically.
- Work with concept artist to turn character ideations into production-feasible 3D assets.
- Shape the character art pipeline, tools, and standards as well as mentor junior and intermediate artists.
What we’re looking for:
- Minimum of 6 years of character art experience in video game industry.
- A portfolio showing realistic characters, which seamlessly integrate hard surface elements is a requirement.
- Proven experience setting up hair in Unreal Engine 5.
- Expert in Blender or Maya, ZBrush, Substance Painter, and hard-surface modeling techniques.
- Track record of close collaboration with animation and tech animation on rigging-friendly construction.
- Experience with MetaHuman is a strong plus.
- Experience with weapon modeling/texturing or FPS production background is a plus.
Dans ce rôle tu devras :
- Modéliseret texturerdes personnagesréalistesde science-fiction, enintégrantharmonieusementdes élémentsorganiqueset hard surface, du concept initial jusqu’àl’assetfinal intégréau moteurde jeu ;
- Créerunetopologiepropre et optimiséepour le rigging de joints complexes et de piècesmobiles ;
- Mettreenplace et réaliserle grooming des cheveuxpour les personnagesdans Unreal Engine 5 ;
- Collaborerétroitementavec les équipes d’animationet d’animationtechnique tout au long de la production afinde garantirdes mouvementsde personnagesréalistes;
- Travailleravec les artistes conceptuelspour transformer les concepts de personnagesenassets 3D réalisablesenproduction ;
- Contribuerà l’évolutiondu pipeline, des outilset des standards de créationdes personnages, tout enaccompagnantet enmentorantles artistes juniors et intermédiaires.
Ce que nous recherchons:
- Au moins6 ansd’expérienceencréationde personnagesdans l’industriedu jeu vidéo;
- Un portfolio démontrantla réalisationde personnagesréalistesintégrantharmonieusementdes élémentshard surfaceest requis;
- Une expérienceavéréedans la créationet la configuration de cheveuxdans Unreal Engine 5.
- Une maîtriseexpertede BlenderouMaya, ZBrush, Substance Painter, ainsiquedes techniques de modélisationhard surface ;
- Une expériencedémontréede collaboration étroiteavec les équipes d’animationet d’animationtechnique afinde créerdes personnagesadaptésau rigging ;
- Une expérienceavec MetaHumanconstitueun atoutimportant ;
- Une expérienceenmodélisationet texturationd’armes, ouuneexpériencede production sur des jeux FPS, est un atout.
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