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Salary
$66k – $144k per year (Estimated)
Location
Remote/Hybrid (Montreal, Canada)
Seniority
Senior
Employment
Full-Time
Overview
Company
Impact
Profile match
Behaviour Interactive (BHVR) is a major Canadian video game developer headquartered in Montreal, Quebec, founded in 1992. The company is best known as the creator and developer of the popular asymmetrical multiplayer horror game Dead by Daylight. In addition to developing its own original titles, the studio provides co-development and work-for-hire services for major international publishers and entertainment franchises.

Join the team behind Dead by Daylight and help shape the quality of every player experience. As a Senior QA Development Tester, you'll work hand-in-hand with the Audio team to validate content, investigate issues, and ensure the game's audio experience meets the highest standards. By collaborating with developers and creators across disciplines, you'll help bring immersive and polished experiences to life.

In this role you will:

  • Test all audio elements (sound effects, music, voice-over) to ensure correct playback, timing, triggering, layering, and looping throughout the product.
  • Verify audio assets align with design requirements, identifying any missing, duplicated, incorrect, or improperly formatted files.
  • Validate audio integration across gameplay, UI, cinematics, and Wwise systems, including triggers, switches, states, RTPCs, and spatial audio behavior.
  • Assess audio quality and platform compatibility by checking loudness balance, mix consistency, distortion, clipping, and device-specific performance (headphones, speakers, surround sound).
  • Document and manage audio defects in Jira, providing detailed reproduction steps, evidence, and appropriate priority/severity classifications.
  • Collaborate with audio designers and developers to verify fixes, re-test resolved issues, execute full audio regression passes, and maintain test cases and checklists.

What are we looking for:

  • Experience with audio middleware such as Wwise or FMOD and DAWs such as Reaper or Pro Tools, with a strong understanding of audio fundamentals including EQ, compression, gain staging, and spatial audio.
  • Proven ability to identify audio defects, artifacts, implementation issues, and deviations from creative direction with exceptional attention to detail.
  • Experience creating and executing test cases, applying QA methodologies, and managing defects throughout the bug lifecycle using tools such as Jira.
  • Familiarity with game development tools and workflows, including Unreal Engine, Confluence, and testing across PC and console platforms.
  • Strong written communication, organizational skills, and the ability to collaborate effectively with audio, design, and engineering teams.
  • Previous game audio QA or audio production experience is an asset, along with knowledge of interactive audio systems, localization QA, and accessibility standards.

Dans ce rôle tu devras:

  • Tester tous les éléments audio (effets sonores, musique et voix) afin de s’assurer de leur lecture, synchronisation, déclenchement, superposition et bouclage adéquats à travers le produit;
  • Vérifier que les ressources audio respectent les exigences de conception en identifiant les fichiers manquants, dupliqués, incorrects ou mal formatés;
  • Valider l’intégration audio dans le gameplay, l’interface utilisateur, les cinématiques et les systèmes Wwise, y compris les déclencheurs, commutateurs (switches), états, RTPC et comportements audio spatiaux;
  • Évaluer la qualité audio et la compatibilité multiplateforme en vérifiant l’équilibre sonore, la cohérence du mixage, la distorsion, l’écrêtage et les performances sur différents dispositifs d’écoute (casques, haut-parleurs et systèmes surround);
  • Documenter et assurer le suivi des anomalies audio dans Jira, en fournissant des étapes de reproduction détaillées, des preuves pertinentes ainsi qu’une classification appropriée de la priorité et de la sévérité;
  • Collaborer avec les concepteur·trice·s audio et les développeur·euse·s pour valider les correctifs, retester les problèmes résolus, exécuter les tests de régression audio complets et maintenir la documentation de test, les cas de test et les listes de vérification à jour.

Ce que nous recherchons:

  • Expérience avec des logiciels middleware audio tels que Wwise ou FMOD ainsi qu’avec des stations audionumériques (Reaper, Pro Tools, etc.), et excellente maîtrise des principes fondamentaux de l’audio (égalisation, compression, gain staging et audio spatial);
  • Capacité à identifier des défauts audio, artefacts, problèmes d’intégration et écarts par rapport à la direction créative, avec une grande attention aux détails;
  • Expérience dans la création et l’exécution de cas de tests, l’application des méthodologies d’assurance qualité et la gestion du cycle de vie des bogues à l’aide d’outils tels que Jira;
  • Familiarité avec les outils et les flux de travail du développement de jeux vidéo, notamment Unreal Engine, Confluence, ainsi que les tests sur PC et consoles;
  • Excellentes aptitudes en communication écrite, en organisation et en collaboration interdisciplinaire avec les équipes audio, design et ingénierie;
  • Une expérience en assurance qualité audio ou en production audio pour les jeux vidéo constitue un atout, tout comme la connaissance des systèmes audio interactifs, de l’assurance qualité de la localisation et des normes d’accessibilité.
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