Salary
≈ $57k – $148k per year (Estimated)
Location
Remote/Hybrid (Montreal, Canada)
Seniority
Senior · 5+ years exp
Employment
Full-Time
Overview
Company
Impact
Profile match
Behaviour Interactive (BHVR) is a major Canadian video game developer headquartered in Montreal, Quebec, founded in 1992. The company is best known as the creator and developer of the popular asymmetrical multiplayer horror game Dead by Daylight. In addition to developing its own original titles, the studio provides co-development and work-for-hire services for major international publishers and entertainment franchises.
Help shape the next era of an iconic survival franchise.
For over a decade, 7 Days to Die has captivated more than 20 million players worldwide. Now, with Behaviour Interactive joining forces with The Fun Pimps, we’re entering an exciting new phase of growth, bringing together deep live game expertise and the creative legacy behind the franchise. This is a rare opportunity to help elevate a beloved game, scale its long-term potential, and shape what comes next for millions of players.
In this role you will :
- Design, iterate, and optimize features across every part of the game - gameplay, 3C (character, camera, controls), core systems, progression, and economy into a cohesive and accessible whole.
- Author clear design specifications and documentation for the features and systems you own, in support of the game's design & creative direction.
- Build and tune data structures and game systems, balancing them throughout the game's live service lifecycle.
- Create and maintain simulation tools for balancing, tuning, and adapting the game's variables and playable characters.
- Balance gameplay and systems based on internal and player feedback.
What we're looking for :
- 5+ years of experience with 2+ years as a systems designer in the video game industry.
- Keep abreast of current trends in gameplay and game systems with a strong interest in competitive team games and best practices for games as a service.
- Proficient with Unity
- Proficient with Microsoft Excel simulations and predictive calculations (analytical competencies and data modeling) and comfortable sifting through data and come to meaningful conclusions.
- Able to communicate knowledge and ideas (flowcharts, feature specs, data reports, etc.) to team members.
Dans ce rôle tu devras :
- Concevoir, itérer et optimiser des fonctionnalités dans tous les aspects du jeu gameplay, 3C (personnage, caméra et contrôles), systèmes principaux, progression et économie afin de créer une expérience cohérente et accessible ;
- Rédiger des spécifications de conception claires ainsi que la documentation des fonctionnalités et systèmes sous votre responsabilité, en soutien à la vision créative et à la direction du design du jeu ;
- Concevoir, développer et ajuster les structures de données et les systèmes de jeu, en assurant leur équilibrage tout au long du cycle de vie du jeu en mode service en direct (live service) ;
- Créer et maintenir des outils de simulation permettant l’équilibrage, le réglage et l’adaptation des variables du jeu ainsi que des personnages jouables ;
- Équilibrer le gameplay et les systèmes du jeu en s’appuyant sur les retours des équipes internes et des joueurs.
Ce que nous recherchons :
- Un·e concepteur·trice de jeux mobiles polyvalent·e, ayant fait partie de petites et moyennes équipes;
- Passion pour les jeux mobiles et excellente compréhension du domaine;
- Un·e généraliste d’expérience, capable de passer aisément des contrôles aux systèmes;
- Bonne compréhension des concepts fondamentaux du design dans plusieurs disciplines et capacité à proposer des améliorations à notre jeu;
- Capacité à assumer la gestion de vos propres fonctionnalités ou à maîtriser celles qui vous sont assignées, et posséder les connaissances en production et les aptitudes interpersonnelles nécessaires au soutien des autres disciplines au sein de votre équipe Scrum;
- Spécialiste Unity.
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